Пример #1
0
        public static void MakeVarsIDArray(List <UseValsID> list)
        {
            InputFormRef InputFormRef = Init(null);

            UseValsID.AppendTextID(list, FELint.Type.MAPSETTING, InputFormRef, new uint[] { 48, 50, 52, 60 });
            UseValsID.AppendSongID(list, FELint.Type.MAPSETTING, InputFormRef, new uint[] { 20, 21, 22, 23, 24 }, isByte: true);
        }
        public static void MakeVarsIDArray(List <UseValsID> list)
        {
            InputFormRef InputFormRef = Init(null);

            UseValsID.AppendTextID(list, FELint.Type.SOUNDROOM, InputFormRef, new uint[] { 4, 8 });
            UseValsID.AppendSongID(list, FELint.Type.SOUNDROOM, InputFormRef, new uint[] { 0 });
        }
Пример #3
0
        public static void MakeVarsIDArray(List <UseValsID> list)
        {
            InputFormRef InputFormRef = Init(null);

            UseValsID.AppendTextID(list, FELint.Type.MAPSETTING, InputFormRef, new uint[] { 112, 114, 118, 120, 122, 124, 136, 138 });
            UseValsID.AppendSongID(list, FELint.Type.MAPSETTING, InputFormRef, new uint[] { 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42 });
        }
        public static void MakeVarsIDArray(List <UseValsID> list)
        {
            InputFormRef InputFormRef = Init(null);

            UseValsID.AppendTextID(list, FELint.Type.MAPSETTING, InputFormRef, new uint[] { 112, 114, 136, 138 });
            if (PatchUtil.IsPreparationBGMByChapter())
            {
                UseValsID.AppendSongID(list, FELint.Type.MAPSETTING, InputFormRef, new uint[] { 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42 });
            }
            else
            {
                UseValsID.AppendSongID(list, FELint.Type.MAPSETTING, InputFormRef, new uint[] { 22, 24, 26, 28, 30, 32, 34, 36, 40, 42 });
            }
        }
Пример #5
0
        public static void MakeVarsIDArray(List <UseValsID> list)
        {
            InputFormRef InputFormRef = Init(null);

            UseValsID.AppendSongID(list, FELint.Type.WORLDMAP_BGM, InputFormRef, new uint[] { 0, 2 });
        }