internal void OpenModulesDoor() { if (_mono.IsInvalidPlacement()) { return; } QuickLogger.Debug("Modules Door Opened", true); PDA pda = Player.main.GetPDA(); if (!pda.isInUse) { Inventory.main.SetUsedStorage(_equipment, false); pda.Open(PDATab.Inventory, _mono.transform, null, 4f); } }
public void OpenStorage() { if (_mono.IsInvalidPlacement()) { return; } if (_container == null) { QuickLogger.Debug("The container returned null", true); return; } var pda = Player.main.GetPDA(); Inventory.main.SetUsedStorage(_container); pda.Open(PDATab.Inventory, _mono.transform, null, 10f); }