Пример #1
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 public static void SetHeight(Vec2 center, float height, PaintBrush brush)
 {
     Binding.FCE_Terrain_SetHeight(center.X, center.Y, height, brush.Pointer);
 }
Пример #2
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 public static void Smooth(Vec2 center, PaintBrush brush)
 {
     Binding.FCE_Terrain_Smooth(center.X, center.Y, brush.Pointer);
 }
Пример #3
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 public static void Paint(Vec2 center, int id, PaintBrush brush)
 {
     Binding.FCE_Collection_Paint(center.X, center.Y, id, brush.Pointer);
 }
Пример #4
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 public static void Paint(Vec2 center, float amount, int id, PaintBrush brush)
 {
     Binding.FCE_Texture_Paint(center.X, center.Y, amount, id, brush.Pointer);
 }
Пример #5
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 public static void Noise(Vec2 center, float amount, PaintBrush brush)
 {
     Binding.FCE_Terrain_Noise(center.X, center.Y, amount, brush.Pointer);
 }
Пример #6
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 public static void Bump(Vec2 center, float amount, PaintBrush brush)
 {
     Binding.FCE_Terrain_Bump(center.X, center.Y, amount, brush.Pointer);
 }
Пример #7
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 public static void Smooth(Vec2 center, PaintBrush brush)
 {
     Binding.FCE_Terrain_Smooth(center.X, center.Y, brush.Pointer);
 }
Пример #8
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 public static float GetAverageHeight(Vec2 center, PaintBrush brush)
 {
     return Binding.FCE_Terrain_GetAverageHeight(center.X, center.Y, brush.Pointer);
 }
Пример #9
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 public static void Average(Vec2 center, PaintBrush brush)
 {
     Binding.FCE_Terrain_Average(center.X, center.Y, brush.Pointer);
 }
Пример #10
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 public static void Grab_Begin(float x, float y, PaintBrush brush)
 {
     Binding.FCE_Terrain_Grab_Begin(x, y, brush.Pointer);
 }
Пример #11
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 public static float GetAverageHeight(Vec2 center, PaintBrush brush)
 {
     return(Binding.FCE_Terrain_GetAverageHeight(center.X, center.Y, brush.Pointer));
 }
Пример #12
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 public static void SetHeight(Vec2 center, float height, PaintBrush brush)
 {
     Binding.FCE_Terrain_SetHeight(center.X, center.Y, height, brush.Pointer);
 }
Пример #13
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 public static void RaiseLower(Vec2 center, float amount, PaintBrush brush)
 {
     Binding.FCE_Terrain_RaiseLower(center.X, center.Y, amount, brush.Pointer);
 }
Пример #14
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 public static void Terrace(Vec2 center, float height, float falloff, PaintBrush brush)
 {
     Binding.FCE_Terrain_Terrace(center.X, center.Y, height, falloff, brush.Pointer);
 }
Пример #15
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 public static void Terrace(Vec2 center, float height, float falloff, PaintBrush brush)
 {
     Binding.FCE_Terrain_Terrace(center.X, center.Y, height, falloff, brush.Pointer);
 }
Пример #16
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 public static void Average(Vec2 center, PaintBrush brush)
 {
     Binding.FCE_Terrain_Average(center.X, center.Y, brush.Pointer);
 }
Пример #17
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 public static void Paint(Vec2 center, int id, PaintBrush brush)
 {
     Binding.FCE_Collection_Paint(center.X, center.Y, id, brush.Pointer);
 }
Пример #18
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 public static void Grab_Begin(float x, float y, PaintBrush brush)
 {
     Binding.FCE_Terrain_Grab_Begin(x, y, brush.Pointer);
 }
Пример #19
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 protected void CreateBrush()
 {
     if (this.m_brush.IsValid)
     {
         this.DestroyBrush();
     }
     this.m_brush = PaintBrush.Create(!this.m_square.Value, this.m_radius.Value, this.m_hardness.Value, this.m_opacity.Value, this.m_distortion.Value * this.m_radius.Value * 0.7f);
 }
Пример #20
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 public static void RaiseLower(Vec2 center, float amount, PaintBrush brush)
 {
     Binding.FCE_Terrain_RaiseLower(center.X, center.Y, amount, brush.Pointer);
 }
Пример #21
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 public static void Paint(Vec2 center, float amount, int id, PaintBrush brush)
 {
     Binding.FCE_Texture_Paint(center.X, center.Y, amount, id, brush.Pointer);
 }