Пример #1
0
        private void tileClicked(GameButton tileID)
        {
            // if you click the selected piece it unselects itself
            if (isSelected)
            {
                isSelected = false;
                ownerBoard.clearMoveflags();
                ownerBoard.selectedTile = null;
                return;
            }

            if (ownerBoard.selectedTile == null)
            {
                if (piece != null)
                {
                    isSelected = true;
                    highlight  = true;
                    ownerBoard.selectedTile = this;
                    piece.pieceFunction(ownerBoard, this);
                }
            }
            else
            {
                if (_canMove)
                {
                    ownerBoard.movePieceTo(this);
                }
            }
        }
Пример #2
0
        private void exitFunction(GameButton btn)
        {
            tempBoard.clearMoveflags();
            tempBoard.selectedTile = null;
            tempTile.isSelected    = false;

            terminateWindow();
        }
Пример #3
0
 private void itemButtonClicked(GameButton btnClicked)
 {
     for (int i = 0; i < shopItems.Length; i++)
     {
         if (shopItems[i].button == btnClicked)
         {
             selectedItem = i;
             return;
         }
     }
 }
Пример #4
0
 private static void changeTurn(GameButton btn)
 {
     turn++;
     if (turn % 2 == 0)
     {
         Console.WriteLine("Player1 turn");
     }
     else
     {
         Console.WriteLine("Player0 turn");
     }
 }
Пример #5
0
        private void buyClicked(GameButton btnClicked)
        {
            // if have enough gold
            newTile = new Tile(-1, -1, 0, 0, tempBoard, new ButtonStyle());
            tempBoard.selectedTile = newTile;
            newTile.piece          = shopItems[selectedItem].item;
            newTile.imgPath        = newTile.piece.imgPath;

            Pos pos = tempBoard.getCoord(tempTile);

            for (int i = 0; i < tempBoard.TILES_WIDE; i++)
            {
                Tile tmp = tempBoard.tileAt(i, pos.y);
                if (tmp.piece == null)
                {
                    tmp.canMove = true;
                }
            }

            terminateWindow();
        }
Пример #6
0
        // Initalize the graphics resources
        static void initalize()
        {
            createFonts();

            // Calculate the gameboard size
            int boardSzX = (int)(SCREEN_WIDTH / 2f);
            int boardSzY = (int)(SCREEN_WIDTH / 2f);

            // Create the gameboard
            boardX = SCREEN_WIDTH / 2 - boardSzX / 2;
            boardY = (int)(SCREEN_HEIGHT / 2.5) - boardSzY / 2;
            board  = new GameBoard(boardX, boardY, boardSzX, boardSzY);


            // Calculate the region bounds
            boardRegion  = new Region(boardX, boardY, boardX + boardSzX, boardY + boardSzY);
            topRegion    = new Region(0, 0, SCREEN_WIDTH, boardRegion.top);
            bottomRegion = new Region(0, boardRegion.bottom, SCREEN_WIDTH, SCREEN_HEIGHT);
            leftRegion   = new Region(0, topRegion.bottom, boardRegion.left, bottomRegion.top);
            rightRegion  = new Region(boardRegion.right, topRegion.bottom, SCREEN_WIDTH, bottomRegion.top);

            int btnEndTurnSize = 100;

            btnEndTurn = new GameButton(bottomRegion.left, bottomRegion.top, btnEndTurnSize, btnEndTurnSize, "END TURN", changeTurn);
            WindowControls.Register(btnEndTurn);

            players[0]    = new Player(100);
            currentPlayer = players[0];

            players[1]             = new Player(100);
            players[1].isAltPlayer = true;            //plag set

            PieceShop playerShop0 = new PieceShop("res//shopE.png", 99, players[0], SCREEN_WIDTH, SCREEN_HEIGHT, new Pos(0, 0), 0xFFDDE000);
            PieceShop playerShop1 = new PieceShop("res//shop.png", 99, players[1], SCREEN_WIDTH, SCREEN_HEIGHT, new Pos(0, 0), 0xFFDDE000);

            players[0].addPiece(0, 0, playerShop0, board);
            players[1].addPiece(0, 0, playerShop1, board);

            players[0].addPiece(0, 5, new Piece("res//queenE.png", 10, players[0], Piece.MOVEMODE.QUEEN), board);
        }