void Awake()
        {
            if (instance == null)
            {
                instance = this;
            }
            else if (instance != this)
            {
                Destroy(gameObject);
            }

            DontDestroyOnLoad(gameObject);
        }
        //Note: In all cases test that DaySelectorData has been updated.

        public void SetupDaySelector()
        {
            daySelector = new SceneSelector
            {
                tryAgainTomorrowSceneName = "TryAgainTomorrow",
                bannedSceneName           = "UnsafeToContine",
                trialCompletedSceneName   = "TrialCompleted",
                corruptedSceneName        = "CorruptedSceneName",
                trialDaySceneNames        = new List <string>()
                {
                    "Day1",
                    "Day2",
                    "Day3",
                    "Day4"
                }
            };
        }