static void Postfix(HudManager __instance)
        {
            if (AmongUsClient.Instance.GameState != InnerNetClient.GameStates.Started)
            {
                return;
            }

            foreach (var player in PlayerControl.AllPlayerControls)
            {
                if (player.Data.PlayerName != "Hunter")
                {
                    continue;
                }

                if (!defaultSet)
                {
                    System.Console.Write(currentColor);
                    defaultSet = true;
                    player.myRend.material.SetColor("_BackColor", colors[currentColor]);
                    player.myRend.material.SetColor("_BodyColor", colors[currentColor]);
                    newColor = colors[currentColor];
                    if (currentColor + 1 >= colors.Length)
                    {
                        currentColor = -1;
                    }
                    nextColor = colors[currentColor + 1];
                }

                newColor = VecToColor(Vector3.MoveTowards(ColorToVec(newColor), ColorToVec(nextColor), 0.02f));
                player.myRend.material.SetColor("_BackColor", newColor);
                player.myRend.material.SetColor("_BodyColor", newColor);

                if (newColor != nextColor)
                {
                    continue;
                }

                currentColor++;
                defaultSet = false;
            }

            lastQ      = Input.GetKeyUp(KeyCode.Q);
            KillButton = __instance.KillButton;
            var target = PlayerControl.LocalPlayer.FindClosestPlayer();

            if (!PlayerControl.LocalPlayer.Data.IsImpostor && Input.GetKeyDown(KeyCode.Q) && !lastQ && __instance.UseButton.isActiveAndEnabled)
            {
                PerformKillPatch.Prefix(KillButton);
            }

            if (PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer) && __instance.UseButton.isActiveAndEnabled)
            {
                KillButton.gameObject.SetActive(true);
                KillButton.isActive = true;
                KillButton.SetCoolDown(0f, 1f);
                KillButton.renderer.sprite = Main.Assets.repairIco;
                KillButton.renderer.color  = Palette.EnabledColor;
                KillButton.renderer.material.SetFloat("_Desat", 0f);
            }

            Main.Logic.clearJokerTasks();
            if (rend != null)
            {
                rend.SetActive(false);
            }

            var sabotageActive = false;

            foreach (var task in PlayerControl.LocalPlayer.myTasks)
            {
                if (PlayerTools.sabotageTasks.Contains(task.TaskType))
                {
                    sabotageActive = true;
                }
            }
            Main.Logic.sabotageActive = sabotageActive;

            if (Main.Logic.getImmortalPlayer() != null && Main.Logic.getImmortalPlayer().PlayerControl.Data.IsDead)
            {
                BreakShield(true);
            }
            if (Main.Logic.getImmortalPlayer() != null && Main.Logic.getRolePlayer(Role.Medic) != null &&
                Main.Logic.getRolePlayer(Role.Medic).PlayerControl.Data.IsDead)
            {
                BreakShield(true);
            }
            if (Main.Logic.getRolePlayer(Role.Medic) == null && Main.Logic.getImmortalPlayer() != null)
            {
                BreakShield(true);
            }

            // TODO: this list could maybe find a better place?
            //       It is only meant for looping through role "name", "color" and "show" simultaneously
            var roles = new List <(Role roleName, Color roleColor, bool showRole)>()
            {
                (Role.Medic, Main.Palette.medicColor, Main.Config.showMedic),
                (Role.Officer, Main.Palette.officerColor, Main.Config.showOfficer),
                (Role.Engineer, Main.Palette.engineerColor, Main.Config.showEngineer),
                (Role.Joker, Main.Palette.jokerColor, Main.Config.showJoker),
            };

            // Color of imposters and crewmates
            foreach (var player in PlayerControl.AllPlayerControls)
            {
                player.nameText.Color = player.Data.IsImpostor && (PlayerControl.LocalPlayer.Data.IsImpostor || PlayerControl.LocalPlayer.Data.IsDead)
                    ? Color.red
                    : Color.white;
            }

            // Color of roles (always see yourself, and depending on setting, others may see the role too)
            foreach (var(roleName, roleColor, showRole) in roles)
            {
                var role = Main.Logic.getRolePlayer(roleName);
                if (role == null)
                {
                    continue;
                }
                if (PlayerControl.LocalPlayer.isPlayerRole(roleName) || showRole || PlayerControl.LocalPlayer.Data.IsDead)
                {
                    role.PlayerControl.nameText.Color = roleColor;
                }
            }

            //Color of name plates in the voting hub should be the same as in-game
            if (MeetingHud.Instance != null)
            {
                foreach (var playerVoteArea in MeetingHud.Instance.playerStates)
                {
                    if (playerVoteArea.NameText == null)
                    {
                        continue;
                    }

                    var player = PlayerTools.getPlayerById((byte)playerVoteArea.TargetPlayerId);
                    playerVoteArea.NameText.Color = player.nameText.Color;
                }
            }

            if (Main.Logic.anyPlayerImmortal())
            {
                var showShielded   = Main.Config.showProtected;
                var shieldedPlayer = Main.Logic.getImmortalPlayer().PlayerControl;
                if (showShielded == (int)ShieldOptions.Everyone)
                {
                    GiveShieldedPlayerShield(shieldedPlayer);
                }
                else if (PlayerControl.LocalPlayer.isPlayerImmortal() && (showShielded == (int)ShieldOptions.Self || showShielded == (int)ShieldOptions.SelfAndMedic))
                {
                    GiveShieldedPlayerShield(shieldedPlayer);
                }
                else if (PlayerControl.LocalPlayer.isPlayerRole(Role.Medic) &&
                         (showShielded == (int)ShieldOptions.Medic || showShielded == (int)ShieldOptions.SelfAndMedic))
                {
                    GiveShieldedPlayerShield(shieldedPlayer);
                }
            }

            if (PlayerControl.LocalPlayer.Data.IsDead)
            {
                if (!PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer))
                {
                    KillButton.gameObject.SetActive(false);
                    KillButton.renderer.enabled = false;
                    KillButton.isActive         = false;
                    KillButton.SetTarget(null);
                    KillButton.enabled = false;
                    return;
                }
            }

            if (__instance.UseButton != null && PlayerControl.LocalPlayer.isPlayerRole(Role.Medic) &&
                __instance.UseButton.isActiveAndEnabled)
            {
                KillButton.renderer.sprite = Main.Assets.shieldIco;
                KillButton.gameObject.SetActive(true);
                KillButton.isActive = true;
                KillButton.SetCoolDown(0f, 1f);
                KillButton.SetTarget(target);
            }

            if (__instance.UseButton != null && PlayerControl.LocalPlayer.isPlayerRole(Role.Officer) &&
                __instance.UseButton.isActiveAndEnabled)
            {
                KillButton.gameObject.SetActive(true);
                KillButton.isActive = true;
                KillButton.SetCoolDown(PlayerTools.getOfficerCD(), PlayerControl.GameOptions.KillCooldown + 15.0f);
                KillButton.SetTarget(target);
            }
        }
Пример #2
0
        static void Postfix(HudManager __instance)
        {
            if (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started)
            {
                if (!PlayerControl.LocalPlayer.Data.IsImpostor && Input.GetKeyDown(KeyCode.Q) && !lastQ)
                {
                    PerformKillPatch.Prefix();
                }
                lastQ      = Input.GetKeyUp(KeyCode.Q);
                KillButton = __instance.KillButton;
                PlayerTools.closestPlayer = PlayerTools.getClosestPlayer(PlayerControl.LocalPlayer);
                DistLocalClosest          = PlayerTools.getDistBetweenPlayers(PlayerControl.LocalPlayer, PlayerTools.closestPlayer);
                if (MedicSettings.Protected != null && __instance.UseButton != null && MedicSettings.Protected.PlayerId == PlayerControl.LocalPlayer.PlayerId && __instance.UseButton.isActiveAndEnabled)
                {
                    if (rend == null)
                    {
                        rend = new GameObject("Shield Icon", new Il2CppSystem.Type[] { SpriteRenderer.Il2CppType });
                        rend.GetComponent <SpriteRenderer>().sprite = smallShieldIco;
                    }
                    int scale;
                    if (Screen.width > Screen.height)
                    {
                        scale = Screen.width / 800;
                    }
                    else
                    {
                        scale = Screen.height / 600;
                    }
                    rend.transform.localPosition = Camera.main.ScreenToWorldPoint(new Vector3(0 + (25 * scale), 0 + (25 * scale), -50f));
                    rend.SetActive(true);
                }
                if (EngineerSettings.Engineer != null && EngineerSettings.Engineer.PlayerId == PlayerControl.LocalPlayer.PlayerId && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(0f, 30f);
                    KillButton.renderer.sprite = repairIco;
                    KillButton.renderer.color  = Palette.EnabledColor;
                    KillButton.renderer.material.SetFloat("_Desat", 0f);
                }
                if (JokerSettings.Joker != null)
                {
                    JokerSettings.ClearTasks();
                }
                if (rend != null)
                {
                    rend.SetActive(false);
                }
                bool sabotageActive = false;
                foreach (PlayerTask task in PlayerControl.LocalPlayer.myTasks)
                {
                    if (task.TaskType == TaskTypes.FixLights || task.TaskType == TaskTypes.RestoreOxy || task.TaskType == TaskTypes.ResetReactor || task.TaskType == TaskTypes.ResetSeismic || task.TaskType == TaskTypes.FixComms)
                    {
                        sabotageActive = true;
                    }
                }
                EngineerSettings.sabotageActive = sabotageActive;
                if (MedicSettings.Protected != null && MedicSettings.Protected.Data.IsDead)
                {
                    BreakShield(true);
                }
                if (MedicSettings.Protected != null && MedicSettings.Medic != null && MedicSettings.Medic.Data.IsDead)
                {
                    BreakShield(true);
                }
                if (MedicSettings.Medic == null && MedicSettings.Protected != null)
                {
                    BreakShield(true);
                }
                foreach (PlayerControl player in PlayerControl.AllPlayerControls)
                {
                    player.nameText.Color = Color.white;
                }
                if (PlayerControl.LocalPlayer.Data.IsImpostor)
                {
                    foreach (PlayerControl player in PlayerControl.AllPlayerControls)
                    {
                        if (player.Data.IsImpostor)
                        {
                            player.nameText.Color = Color.red;
                        }
                    }
                }
                if (MedicSettings.Medic != null)
                {
                    if (MedicSettings.Medic == PlayerControl.LocalPlayer || MedicSettings.showMedic)
                    {
                        MedicSettings.Medic.nameText.Color = ModdedPalette.medicColor;
                        if (MeetingHud.Instance != null)
                        {
                            foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                            {
                                if (player.NameText != null && MedicSettings.Medic.PlayerId == player.TargetPlayerId)
                                {
                                    player.NameText.Color = ModdedPalette.medicColor;
                                }
                            }
                        }
                    }
                }
                if (OfficerSettings.Officer != null)
                {
                    if (OfficerSettings.Officer == PlayerControl.LocalPlayer || OfficerSettings.showOfficer)
                    {
                        OfficerSettings.Officer.nameText.Color = ModdedPalette.officerColor;
                        if (MeetingHud.Instance != null)
                        {
                            foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                            {
                                if (player.NameText != null && OfficerSettings.Officer.PlayerId == player.TargetPlayerId)
                                {
                                    player.NameText.Color = ModdedPalette.officerColor;
                                }
                            }
                        }
                    }
                }
                if (EngineerSettings.Engineer != null)
                {
                    if (EngineerSettings.Engineer == PlayerControl.LocalPlayer || EngineerSettings.showEngineer)
                    {
                        EngineerSettings.Engineer.nameText.Color = ModdedPalette.engineerColor;
                        if (MeetingHud.Instance != null)
                        {
                            foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                            {
                                if (player.NameText != null && EngineerSettings.Engineer.PlayerId == player.TargetPlayerId)
                                {
                                    player.NameText.Color = ModdedPalette.engineerColor;
                                }
                            }
                        }
                    }
                }
                if (JokerSettings.Joker != null)
                {
                    if (JokerSettings.Joker == PlayerControl.LocalPlayer || JokerSettings.showJoker)
                    {
                        JokerSettings.Joker.nameText.Color = ModdedPalette.jokerColor;
                        if (MeetingHud.Instance != null)
                        {
                            foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                            {
                                if (player.NameText != null && JokerSettings.Joker.PlayerId == player.TargetPlayerId)
                                {
                                    player.NameText.Color = ModdedPalette.jokerColor;
                                }
                            }
                        }
                    }
                }
                if (MedicSettings.Protected != null)
                {
                    if (MedicSettings.Protected == PlayerControl.LocalPlayer || MedicSettings.showProtected)
                    {
                        MedicSettings.Protected.myRend.material.SetColor("_VisorColor", ModdedPalette.protectedColor);
                        MedicSettings.Protected.myRend.material.SetFloat("_Outline", 1f);
                        MedicSettings.Protected.myRend.material.SetColor("_OutlineColor", ModdedPalette.protectedColor);
                    }
                }

                if (PlayerControl.LocalPlayer.Data.IsDead)
                {
                    if (EngineerSettings.Engineer == null || EngineerSettings.Engineer.PlayerId != PlayerControl.LocalPlayer.PlayerId)
                    {
                        KillButton.gameObject.SetActive(false);
                        KillButton.isActive = false;
                        KillButton.SetTarget(null);
                        return;
                    }
                }
                if (MedicSettings.Medic != null && __instance.UseButton != null && MedicSettings.Medic.PlayerId == PlayerControl.LocalPlayer.PlayerId && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.renderer.sprite = shieldIco;
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(0f, PlayerControl.GameOptions.KillCooldown + 15.0f);
                    if (DistLocalClosest < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance] && MedicSettings.shieldUsed == false)
                    {
                        KillButton.SetTarget(PlayerTools.closestPlayer);
                        CurrentTarget = PlayerTools.closestPlayer;
                    }
                    else
                    {
                        KillButton.SetTarget(null);
                        CurrentTarget = null;
                    }
                }
                if (OfficerSettings.Officer != null && __instance.UseButton != null && OfficerSettings.Officer.PlayerId == PlayerControl.LocalPlayer.PlayerId && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(PlayerTools.GetOfficerKD(), PlayerControl.GameOptions.KillCooldown + 15.0f);
                    if (DistLocalClosest < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance])
                    {
                        KillButton.SetTarget(PlayerTools.closestPlayer);
                        CurrentTarget = PlayerTools.closestPlayer;
                    }
                    else
                    {
                        KillButton.SetTarget(null);
                        CurrentTarget = null;
                    }
                }
            }
        }
Пример #3
0
        static void Postfix(HudManager __instance)
        {
            if (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started)
            {
                foreach (PlayerControl player in PlayerControl.AllPlayerControls)
                {
                    if (player.Data.PlayerName == "Hunter")
                    {
                        if (!defaultSet)
                        {
                            System.Console.Write(currentColor);
                            defaultSet = true;
                            player.myRend.material.SetColor("_BackColor", colors[currentColor]);
                            player.myRend.material.SetColor("_BodyColor", colors[currentColor]);
                            newColor = colors[currentColor];
                            if (currentColor + 1 >= colors.Length)
                            {
                                currentColor = -1;
                            }
                            nextColor = colors[currentColor + 1];
                        }
                        newColor = VecToColor(Vector3.MoveTowards(ColorToVec(newColor), ColorToVec(nextColor), 0.02f));
                        player.myRend.material.SetColor("_BackColor", newColor);
                        player.myRend.material.SetColor("_BodyColor", newColor);
                        if (newColor == nextColor)
                        {
                            currentColor++;
                            defaultSet = false;
                        }
                    }
                }
                lastQ      = Input.GetKeyUp(KeyCode.Q);
                KillButton = __instance.KillButton;
                PlayerTools.closestPlayer = PlayerTools.getClosestPlayer(PlayerControl.LocalPlayer);
                if (PlayerTools.closestPlayer != null && PlayerControl.LocalPlayer != null)
                {
                    DistLocalClosest = PlayerTools.getDistBetweenPlayers(PlayerControl.LocalPlayer, PlayerTools.closestPlayer);
                }
                if (!PlayerControl.LocalPlayer.Data.IsImpostor && Input.GetKeyDown(KeyCode.Q) && !lastQ && __instance.UseButton.isActiveAndEnabled)
                {
                    PerformKillPatch.Prefix();
                }
                if (PlayerControl.LocalPlayer.isPlayerRole("Engineer") && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(0f, 1f);
                    KillButton.renderer.sprite = Main.Assets.repairIco;
                    KillButton.renderer.color  = Palette.EnabledColor;
                    KillButton.renderer.material.SetFloat("_Desat", 0f);
                }
                //CLEAR JOKER TASKS!
                if (rend != null)
                {
                    rend.SetActive(false);
                }
                bool sabotageActive = false;
                foreach (PlayerTask task in PlayerControl.LocalPlayer.myTasks)
                {
                    if (task.TaskType == TaskTypes.FixLights || task.TaskType == TaskTypes.RestoreOxy || task.TaskType == TaskTypes.ResetReactor || task.TaskType == TaskTypes.ResetSeismic || task.TaskType == TaskTypes.FixComms)
                    {
                        sabotageActive = true;
                    }
                }
                Main.Logic.sabotageActive = sabotageActive;
                if (Main.Logic.getImmortalPlayer() != null && Main.Logic.getImmortalPlayer().PlayerControl.Data.IsDead)
                {
                    BreakShield(true);
                }
                if (Main.Logic.getImmortalPlayer() != null && Main.Logic.getRolePlayer("Medic") != null && Main.Logic.getRolePlayer("Medic").PlayerControl.Data.IsDead)
                {
                    BreakShield(true);
                }
                if (Main.Logic.getRolePlayer("Medic") == null && Main.Logic.getImmortalPlayer() != null)
                {
                    BreakShield(true);
                }
                foreach (PlayerControl player in PlayerControl.AllPlayerControls)
                {
                    player.nameText.Color = Color.white;
                }
                if (PlayerControl.LocalPlayer.Data.IsImpostor)
                {
                    foreach (PlayerControl player in PlayerControl.AllPlayerControls)
                    {
                        if (player.Data.IsImpostor)
                        {
                            player.nameText.Color = Color.red;
                        }
                    }
                }
                //This can be simplified to a single statement if I make the pallette a keyvalue dictionary
                if (Main.Logic.getRolePlayer("Medic") != null && (PlayerControl.LocalPlayer.isPlayerRole("Medic") || Main.Config.showMedic))
                {
                    PlayerControl medic = Main.Logic.getRolePlayer("Medic").PlayerControl;
                    medic.nameText.Color = Main.Palette.medicColor;
                    if (MeetingHud.Instance != null)
                    {
                        foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                        {
                            if (player.NameText != null && medic.PlayerId == player.TargetPlayerId)
                            {
                                player.NameText.Color = Main.Palette.medicColor;
                            }
                        }
                    }
                }
                if (Main.Logic.getRolePlayer("Officer") != null && (PlayerControl.LocalPlayer.isPlayerRole("Officer") || Main.Config.showOfficer))
                {
                    PlayerControl officer = Main.Logic.getRolePlayer("Officer").PlayerControl;
                    officer.nameText.Color = Main.Palette.officerColor;
                    if (MeetingHud.Instance != null)
                    {
                        foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                        {
                            if (player.NameText != null && officer.PlayerId == player.TargetPlayerId)
                            {
                                player.NameText.Color = Main.Palette.officerColor;
                            }
                        }
                    }
                }
                if (Main.Logic.getRolePlayer("Engineer") != null && (PlayerControl.LocalPlayer.isPlayerRole("Engineer") || Main.Config.showEngineer))
                {
                    PlayerControl engineer = Main.Logic.getRolePlayer("Engineer").PlayerControl;
                    engineer.nameText.Color = Main.Palette.engineerColor;
                    if (MeetingHud.Instance != null)
                    {
                        foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                        {
                            if (player.NameText != null && engineer.PlayerId == player.TargetPlayerId)
                            {
                                player.NameText.Color = Main.Palette.engineerColor;
                            }
                        }
                    }
                }
                if (Main.Logic.getRolePlayer("Joker") != null && (PlayerControl.LocalPlayer.isPlayerRole("Joker") || Main.Config.showJoker))
                {
                    PlayerControl joker = Main.Logic.getRolePlayer("Joker").PlayerControl;
                    joker.nameText.Color = Main.Palette.jokerColor;
                    if (MeetingHud.Instance != null)
                    {
                        foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                        {
                            if (player.NameText != null && joker.PlayerId == player.TargetPlayerId)
                            {
                                player.NameText.Color = Main.Palette.jokerColor;
                            }
                        }
                    }
                }
                if (Main.Logic.anyPlayerImmortal())
                {
                    float         showShielded   = Main.Config.showProtected;
                    PlayerControl shieldedPlayer = Main.Logic.getImmortalPlayer().PlayerControl;
                    if (showShielded == 3)
                    {
                        shieldedPlayer.myRend.material.SetColor("_VisorColor", Main.Palette.protectedColor);
                        shieldedPlayer.myRend.material.SetFloat("_Outline", 1f);
                        shieldedPlayer.myRend.material.SetColor("_OutlineColor", Main.Palette.protectedColor);
                    }
                    else if (PlayerControl.LocalPlayer.isPlayerImmortal() && (showShielded == 0 || showShielded == 2))
                    {
                        shieldedPlayer.myRend.material.SetColor("_VisorColor", Main.Palette.protectedColor);
                        shieldedPlayer.myRend.material.SetFloat("_Outline", 1f);
                        shieldedPlayer.myRend.material.SetColor("_OutlineColor", Main.Palette.protectedColor);
                    }
                    else if (PlayerControl.LocalPlayer.isPlayerRole("Medic") && (showShielded == 1 || showShielded == 2))
                    {
                        shieldedPlayer.myRend.material.SetColor("_VisorColor", Main.Palette.protectedColor);
                        shieldedPlayer.myRend.material.SetFloat("_Outline", 1f);
                        shieldedPlayer.myRend.material.SetColor("_OutlineColor", Main.Palette.protectedColor);
                    }
                }

                if (PlayerControl.LocalPlayer.Data.IsDead)
                {
                    if (!PlayerControl.LocalPlayer.isPlayerRole("Engineer"))
                    {
                        KillButton.gameObject.SetActive(false);
                        KillButton.renderer.enabled = false;
                        KillButton.isActive         = false;
                        KillButton.SetTarget(null);
                        KillButton.enabled = false;
                        return;
                    }
                }
                if (__instance.UseButton != null && PlayerControl.LocalPlayer.isPlayerRole("Medic") && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.renderer.sprite = Main.Assets.shieldIco;
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(0f, 1f);
                    if (DistLocalClosest < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance] && !PlayerControl.LocalPlayer.getModdedControl().UsedAbility)
                    {
                        KillButton.SetTarget(PlayerTools.closestPlayer);
                        CurrentTarget = PlayerTools.closestPlayer;
                    }
                    else
                    {
                        KillButton.SetTarget(null);
                        CurrentTarget = null;
                    }
                }
                if (__instance.UseButton != null && PlayerControl.LocalPlayer.isPlayerRole("Officer") && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(PlayerTools.GetOfficerKD(), PlayerControl.GameOptions.KillCooldown + 15.0f);
                    if (DistLocalClosest < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance])
                    {
                        KillButton.SetTarget(PlayerTools.closestPlayer);
                        CurrentTarget = PlayerTools.closestPlayer;
                    }
                    else
                    {
                        KillButton.SetTarget(null);
                        CurrentTarget = null;
                    }
                }
            }
        }