Пример #1
0
        /// <summary>
        /// Returns a larger Rect2d that contains this Rect2d and `b`.
        /// </summary>
        /// <param name="b">The other Rect2d.</param>
        /// <returns>The merged Rect2d.</returns>
        public Rect2d Merge(Rect2d b)
        {
            Rect2d newRect;

            newRect._position.x = Mathd.Min(b._position.x, _position.x);
            newRect._position.y = Mathd.Min(b._position.y, _position.y);

            newRect._size.x = Mathd.Max(b._position.x + b._size.x, _position.x + _size.x);
            newRect._size.y = Mathd.Max(b._position.y + b._size.y, _position.y + _size.y);

            newRect._size -= newRect._position; // Make relative again

            return(newRect);
        }
Пример #2
0
        /// <summary>
        /// Returns the intersection of this Rect2d and `b`.
        /// If the rectangles do not intersect, an empty Rect2d is returned.
        /// </summary>
        /// <param name="b">The other Rect2d.</param>
        /// <returns>The intersection of this Rect2d and `b`, or an empty Rect2d if they do not intersect.</returns>
        public Rect2d Clip(Rect2d b)
        {
            var newRect = b;

            if (!Intersects(newRect))
            {
                return(new Rect2d());
            }

            newRect._position.x = Mathd.Max(b._position.x, _position.x);
            newRect._position.y = Mathd.Max(b._position.y, _position.y);

            Vector2d bEnd = b._position + b._size;
            Vector2d end  = _position + _size;

            newRect._size.x = Mathd.Min(bEnd.x, end.x) - newRect._position.x;
            newRect._size.y = Mathd.Min(bEnd.y, end.y) - newRect._position.y;

            return(newRect);
        }