Пример #1
0
        public override bool Run(float frameBudget)
        {
            int count = this.core.postList.Count;

            while (this.core.poolIdx < count)
            {
                MeshObject post = this.core.postList[this.core.poolIdx];
                ++this.core.poolIdx;
                bool flag = false;
                if (this.core.parameters.SplitMeshIslands || Object.op_Implicit((Object)post.option) && post.option.SplitMeshIslands)
                {
                    List <ExploderMesh> exploderMeshList = MeshUtils.IsolateMeshIslands(post.mesh);
                    if (exploderMeshList != null)
                    {
                        flag = true;
                        foreach (ExploderMesh exploderMesh in exploderMeshList)
                        {
                            this.islands.Add(new MeshObject()
                            {
                                mesh            = exploderMesh,
                                material        = post.material,
                                transform       = post.transform,
                                original        = post.original,
                                skinnedOriginal = post.skinnedOriginal,
                                parent          = post.transform.parent,
                                position        = post.transform.position,
                                rotation        = post.transform.rotation,
                                localScale      = post.transform.localScale,
                                option          = post.option
                            });
                        }
                    }
                }
                if (!flag)
                {
                    this.islands.Add(post);
                }
                if ((double)this.Watch.ElapsedMilliseconds > (double)frameBudget)
                {
                    return(false);
                }
            }
            this.core.postList = this.islands;
            this.Watch.Stop();
            return(true);
        }
Пример #2
0
        void Triangulate(List <Dictionary <int, int> > contours, Plane plane, List <Vector3>[] vertices, List <Vector3>[] normals, List <Vector2>[] uvs,
                         List <Vector4>[] tangents, List <Color32>[] colors, List <int>[] triangles, bool uvCutMesh, bool useTangents, bool useColors, bool useNormals)
        {
            if (contours.Count == 0 || contours[0].Count < 3)
            {
//                Utils.Log("Contour empty!: ");
                return;
            }

            // prepare plane matrix
            var m    = plane.GetPlaneMatrix();
            var mInv = m.inverse;

            var zShit = 0.0f;

            var polygons = new List <Polygon>(contours.Count);

            // construct polygons from contours
            Polygon highAreaPoly = null;

            foreach (var ctr in contours)
            {
                var polygonPoints = new Vector2[ctr.Count];
                var j             = 0;

                foreach (var i in ctr.Values)
                {
                    var p = mInv * vertices[0][i];
                    polygonPoints[j++] = p;

                    // save z-coordinate
                    zShit = p.z;
                }

                var polygon = new Polygon(polygonPoints);
                polygons.Add(polygon);

                if (highAreaPoly == null || Mathf.Abs(highAreaPoly.Area) < Mathf.Abs(polygon.Area))
                {
                    highAreaPoly = polygon;
                }
            }

            ExploderUtils.Assert(polygons.Count > 0, "Zero polygons!");

            // test for holes
            if (polygons.Count > 0)
            {
                var polyToRemove = new List <Polygon>();

                foreach (var polygon in polygons)
                {
                    if (polygon != highAreaPoly)
                    {
                        if (highAreaPoly.IsPointInside(polygon.Points[0]))
                        {
                            highAreaPoly.AddHole(polygon);
                            polyToRemove.Add(polygon);
                        }
                    }
                }

                foreach (var polygon in polyToRemove)
                {
                    polygons.Remove(polygon);
                }
            }

            var vertCounter0 = vertices[0].Count;
            var vertCounter1 = vertices[1].Count;

            foreach (var polygon in polygons)
            {
                if (!polygon.Triangulate(polygonIndicesArray))
                {
                    continue;
                }

//                ExploderUtils.Assert(indices.Count == polygonIndicesArray.Count, "Count mismatch!");
//
//                for (int i = 0; i < indices.Count; i++)
//                {
//                    ExploderUtils.Assert(polygonIndicesArray[i] == indices[i], "Indices not match: " + polygons.Count);
//
//                    if (indices[i] != polygonIndicesArray[i])
//                    {
//                        ExploderUtils.Assert(false, "");
//                    }
//                }

                // get polygon bounding square size
                var min         = Mathf.Min(polygon.Min.x, polygon.Min.y);
                var max         = Mathf.Max(polygon.Max.x, polygon.Max.y);
                var polygonSize = max - min;

//                Utils.Log("PolygonSize: " + polygonSize + " " + polygon.Min + " " + polygon.Max);

//                Utils.Log("Triangulate polygons: " + polygon.Points.Length);

                foreach (var polyPoint in polygon.Points)
                {
                    var p = m * new Vector3(polyPoint.x, polyPoint.y, zShit);

                    vertices[0].Add(p);
                    vertices[1].Add(p);

                    if (useNormals)
                    {
                        normals[0].Add(-plane.Normal);
                        normals[1].Add(plane.Normal);
                    }

                    if (uvCutMesh)
                    {
                        var uv0 = new Vector2((polyPoint.x - min) / polygonSize,
                                              (polyPoint.y - min) / polygonSize);
                        var uv1 = new Vector2((polyPoint.x - min) / polygonSize,
                                              (polyPoint.y - min) / polygonSize);

                        // normalize uv to fit cross-section uv area
                        var areaSizeX = crossSectionUV.z - crossSectionUV.x;
                        var areaSizeY = crossSectionUV.w - crossSectionUV.y;

                        uv0.x = crossSectionUV.x + uv0.x * areaSizeX;
                        uv0.y = crossSectionUV.y + uv0.y * areaSizeY;
                        uv1.x = crossSectionUV.x + uv1.x * areaSizeX;
                        uv1.y = crossSectionUV.y + uv1.y * areaSizeY;

                        uvs[0].Add(uv0);
                        uvs[1].Add(uv1);
                    }
                    else
                    {
                        uvs[0].Add(Vector2.zero);
                        uvs[1].Add(Vector2.zero);
                    }

                    if (useTangents)
                    {
                        // fast and dirty way to create tangents
                        var v0 = plane.Normal;
                        MeshUtils.Swap(ref v0.x, ref v0.y);
                        MeshUtils.Swap(ref v0.y, ref v0.z);

                        Vector4 tangent = Vector3.Cross(plane.Normal, v0);
                        tangent.w = 1.0f;

                        tangents[0].Add(tangent);

                        tangent.w = -1.0f;
                        tangents[1].Add(tangent);
                    }

                    if (useColors)
                    {
                        colors[0].Add(crossSectionVertexColour);
                        colors[1].Add(crossSectionVertexColour);
                    }
                }

                var indicesCount = polygonIndicesArray.Count;

                var j = indicesCount - 1;
                for (int i = 0; i < indicesCount; i++)
                {
                    triangles[0].Add(vertCounter0 + polygonIndicesArray[i]);
                    triangles[1].Add(vertCounter1 + polygonIndicesArray[j]);
                    j--;
                }

                vertCounter0 += polygon.Points.Length;
                vertCounter1 += polygon.Points.Length;
            }
        }
Пример #3
0
        public override bool Run(float frameBudget)
        {
            var count = core.pool.Count;

            while (core.poolIdx < count)
            {
                var fragment = core.pool[core.poolIdx];
                var mesh     = core.postList[core.poolIdx];

                core.poolIdx++;

                if (!mesh.original)
                {
                    continue;
                }

                var unityMesh = mesh.mesh.ToUnityMesh();

                fragment.meshFilter.sharedMesh = unityMesh;

                // choose proper material

                if (mesh.option && mesh.option.FragmentMaterial)
                {
                    fragment.meshRenderer.sharedMaterial = mesh.option.FragmentMaterial;
                }
                else
                {
                    if (core.parameters.FragmentOptions.FragmentMaterial != null)
                    {
                        fragment.meshRenderer.sharedMaterial = core.parameters.FragmentOptions.FragmentMaterial;
                    }
                    else
                    {
                        fragment.meshRenderer.sharedMaterial = mesh.material;
                    }
                }

                unityMesh.RecalculateBounds();

                var oldParent = fragment.transform.parent;
                fragment.transform.parent     = mesh.parent;
                fragment.transform.position   = mesh.position;
                fragment.transform.rotation   = mesh.rotation;
                fragment.transform.localScale = mesh.localScale;
                fragment.transform.parent     = null;
                fragment.transform.parent     = oldParent;

                if (core.parameters.PartialExplosion)
                {
                }
                else
                {
                    if (mesh.original != core.parameters.ExploderGameObject)
                    {
                        ExploderUtils.SetActiveRecursively(mesh.original, false);
                    }
                    else
                    {
                        ExploderUtils.EnableCollider(mesh.original, false);
                        ExploderUtils.SetVisible(mesh.original, false);
                    }

                    if (mesh.skinnedOriginal && mesh.skinnedOriginal != core.parameters.ExploderGameObject)
                    {
                        ExploderUtils.SetActiveRecursively(mesh.skinnedOriginal, false);
                    }
                    else
                    {
                        ExploderUtils.EnableCollider(mesh.skinnedOriginal, false);
                        ExploderUtils.SetVisible(mesh.skinnedOriginal, false);
                    }

                    if (mesh.skinnedOriginal && mesh.bakeObject)
                    {
                        GameObject.DestroyObject(mesh.bakeObject, 1);
                    }
                }

                var plane = mesh.option && mesh.option.Plane2D;

                var use2d = core.parameters.Use2DCollision;

                if (!core.parameters.FragmentOptions.DisableColliders)
                {
                    if (core.parameters.MeshColliders && !use2d)
                    {
                        // dont use mesh colliders for 2d plane
                        if (!plane)
                        {
                            fragment.meshCollider.sharedMesh = unityMesh;
                        }
                    }
                    else
                    {
                        if (core.parameters.Use2DCollision)
                        {
                            MeshUtils.GeneratePolygonCollider(fragment.polygonCollider2D, unityMesh);
                        }
                        else
                        {
                            fragment.boxCollider.center = unityMesh.bounds.center;
                            fragment.boxCollider.size   = unityMesh.bounds.extents;
                        }
                    }
                }

                if (mesh.option)
                {
                    mesh.option.DuplicateSettings(fragment.options);
                }

                fragment.Explode();

                var force = core.parameters.Force;
                if (mesh.option && mesh.option.UseLocalForce)
                {
                    force = mesh.option.Force;
                }

                // apply force to rigid body
                fragment.ApplyExplosion(mesh.transform, mesh.mesh.centroid, core.parameters.Position, core.parameters.FragmentOptions, core.parameters.UseForceVector,
                                        core.parameters.ForceVector, force, mesh.original, core.parameters.TargetFragments);

#if SHOW_DEBUG_LINES
                UnityEngine.Debug.DrawLine(settings.Position, forceVector * settings.Force, Color.yellow, 3);
#endif

                if (Watch.ElapsedMilliseconds > frameBudget)
                {
                    return(false);
                }
            }

            if (core.parameters.DestroyOriginalObject)
            {
                foreach (var mesh in core.postList)
                {
                    if (mesh.original && !mesh.original.GetComponent <Fragment>())
                    {
                        Object.Destroy(mesh.original);
                    }

                    if (mesh.skinnedOriginal)
                    {
                        Object.Destroy(mesh.skinnedOriginal);
                    }
                }
            }

            if (core.parameters.ExplodeSelf)
            {
                if (!core.parameters.DestroyOriginalObject)
                {
                    ExploderUtils.SetActiveRecursively(core.parameters.ExploderGameObject, false);
                }
            }

            if (core.parameters.HideSelf)
            {
                ExploderUtils.SetActiveRecursively(core.parameters.ExploderGameObject, false);
            }

#if DBG
            ExploderUtils.Log("Explosion finished! " + postList.Count + postList[0].original.transform.gameObject.name);
#endif
//            core.exploder.OnExplosionFinished(true);

            Watch.Stop();

            return(true);
        }
Пример #4
0
        public override bool Run(float frameBudget)
        {
            if (crackedObject == null)
            {
                return(true);
            }

            var count = crackedObject.pool.Count;

            while (core.poolIdx < count)
            {
                var fragment = crackedObject.pool[core.poolIdx];
                var mesh     = core.postList[core.poolIdx];

                core.poolIdx++;

                if (!mesh.original)
                {
                    continue;
                }

                ExploderUtils.SetActiveRecursively(fragment.gameObject, false);

                var unityMesh = mesh.mesh.ToUnityMesh();

                fragment.meshFilter.sharedMesh = unityMesh;

                // choose proper material

                if (mesh.option && mesh.option.FragmentMaterial)
                {
                    fragment.meshRenderer.sharedMaterial = mesh.option.FragmentMaterial;
                }
                else
                {
                    if (core.parameters.FragmentOptions.FragmentMaterial != null)
                    {
                        fragment.meshRenderer.sharedMaterial = core.parameters.FragmentOptions.FragmentMaterial;
                    }
                    else
                    {
                        fragment.meshRenderer.sharedMaterial = mesh.material;
                    }
                }

                unityMesh.RecalculateBounds();

                var oldParent = fragment.transform.parent;
                fragment.transform.parent     = mesh.parent;
                fragment.transform.position   = mesh.position;
                fragment.transform.rotation   = mesh.rotation;
                fragment.transform.localScale = mesh.localScale;
                fragment.transform.parent     = null;
                fragment.transform.parent     = oldParent;
                fragment.cracked = true;

                var plane = mesh.option && mesh.option.Plane2D;

                var use2d = core.parameters.Use2DCollision;

                if (!core.parameters.FragmentOptions.DisableColliders)
                {
                    if (core.parameters.MeshColliders && !use2d)
                    {
                        // dont use mesh colliders for 2d plane
                        if (!plane)
                        {
                            fragment.meshCollider.sharedMesh = unityMesh;
                        }
                    }
                    else
                    {
                        if (core.parameters.Use2DCollision)
                        {
                            MeshUtils.GeneratePolygonCollider(fragment.polygonCollider2D, unityMesh);
                        }
                        else
                        {
                            fragment.boxCollider.center = unityMesh.bounds.center;
                            fragment.boxCollider.size   = unityMesh.bounds.extents;
                        }
                    }
                }

                if (mesh.option)
                {
                    mesh.option.DuplicateSettings(fragment.options);
                }

                var force = core.parameters.Force;
                if (mesh.option && mesh.option.UseLocalForce)
                {
                    force = mesh.option.Force;
                }

                // apply force to rigid body
                fragment.ApplyExplosion(mesh.transform, mesh.mesh.centroid, core.parameters.Position, core.parameters.FragmentOptions, core.parameters.UseForceVector,
                                        core.parameters.ForceVector, force, mesh.original, core.parameters.TargetFragments);

#if SHOW_DEBUG_LINES
                UnityEngine.Debug.DrawLine(settings.Position, forceVector * settings.Force, Color.yellow, 3);
#endif

                if (Watch.ElapsedMilliseconds > frameBudget)
                {
                    return(false);
                }
            }

            Watch.Stop();

            return(true);
        }
        public override bool Run(float frameBudget)
        {
            int count = this.core.pool.Count;

            while (this.core.poolIdx < count)
            {
                Fragment   fragment = this.core.pool[this.core.poolIdx];
                MeshObject post     = this.core.postList[this.core.poolIdx];
                ++this.core.poolIdx;
                if (Object.op_Implicit((Object)post.original))
                {
                    Mesh unityMesh = post.mesh.ToUnityMesh();
                    fragment.AssignMesh(unityMesh);
                    if (Object.op_Implicit((Object)post.option) && Object.op_Implicit((Object)post.option.FragmentMaterial))
                    {
                        ((Renderer)fragment.meshRenderer).set_sharedMaterial(post.option.FragmentMaterial);
                    }
                    else if (Object.op_Inequality((Object)this.core.parameters.FragmentOptions.FragmentMaterial, (Object)null))
                    {
                        ((Renderer)fragment.meshRenderer).set_sharedMaterial(this.core.parameters.FragmentOptions.FragmentMaterial);
                    }
                    else
                    {
                        ((Renderer)fragment.meshRenderer).set_sharedMaterial(post.material);
                    }
                    unityMesh.RecalculateBounds();
                    Transform parent = ((Component)fragment).get_transform().get_parent();
                    ((Component)fragment).get_transform().set_parent(post.parent);
                    ((Component)fragment).get_transform().set_position(post.position);
                    ((Component)fragment).get_transform().set_rotation(post.rotation);
                    ((Component)fragment).get_transform().set_localScale(post.localScale);
                    ((Component)fragment).get_transform().set_parent((Transform)null);
                    ((Component)fragment).get_transform().set_parent(parent);
                    if (Object.op_Inequality((Object)post.original, (Object)this.core.parameters.ExploderGameObject))
                    {
                        ExploderUtils.SetActiveRecursively(post.original, false);
                    }
                    else
                    {
                        ExploderUtils.EnableCollider(post.original, false);
                        ExploderUtils.SetVisible(post.original, false);
                    }
                    if (Object.op_Implicit((Object)post.skinnedOriginal) && Object.op_Inequality((Object)post.skinnedOriginal, (Object)this.core.parameters.ExploderGameObject))
                    {
                        ExploderUtils.SetActiveRecursively(post.skinnedOriginal, false);
                    }
                    else
                    {
                        ExploderUtils.EnableCollider(post.skinnedOriginal, false);
                        ExploderUtils.SetVisible(post.skinnedOriginal, false);
                    }
                    if (Object.op_Implicit((Object)post.skinnedOriginal) && Object.op_Implicit((Object)post.bakeObject))
                    {
                        Object.Destroy((Object)post.bakeObject, 1f);
                    }
                    bool flag           = Object.op_Implicit((Object)post.option) && post.option.Plane2D;
                    bool use2Dcollision = this.core.parameters.Use2DCollision;
                    if (!this.core.parameters.FragmentOptions.DisableColliders)
                    {
                        if (this.core.parameters.FragmentOptions.MeshColliders && !use2Dcollision)
                        {
                            if (!flag)
                            {
                                fragment.meshCollider.set_sharedMesh(unityMesh);
                            }
                        }
                        else if (this.core.parameters.Use2DCollision)
                        {
                            MeshUtils.GeneratePolygonCollider(fragment.polygonCollider2D, unityMesh);
                        }
                        else
                        {
                            BoxCollider boxCollider1 = fragment.boxCollider;
                            Bounds      bounds1      = unityMesh.get_bounds();
                            Vector3     center       = ((Bounds) ref bounds1).get_center();
                            boxCollider1.set_center(center);
                            BoxCollider boxCollider2 = fragment.boxCollider;
                            Bounds      bounds2      = unityMesh.get_bounds();
                            Vector3     extents      = ((Bounds) ref bounds2).get_extents();
                            boxCollider2.set_size(extents);
                        }
                    }
                    fragment.Explode(this.core.parameters);
                    float force = this.core.parameters.Force;
                    if (Object.op_Implicit((Object)post.option) && post.option.UseLocalForce)
                    {
                        force = post.option.Force;
                    }
                    fragment.ApplyExplosion(post.transform, post.mesh.centroid, force, post.original, this.core.parameters);
                    if ((double)this.Watch.ElapsedMilliseconds > (double)frameBudget)
                    {
                        return(false);
                    }
                }
            }
            if (this.core.parameters.DestroyOriginalObject)
            {
                foreach (MeshObject post in this.core.postList)
                {
                    if (Object.op_Implicit((Object)post.original) && !Object.op_Implicit((Object)post.original.GetComponent <Fragment>()))
                    {
                        Object.Destroy((Object)post.original);
                    }
                    if (Object.op_Implicit((Object)post.skinnedOriginal))
                    {
                        Object.Destroy((Object)post.skinnedOriginal);
                    }
                }
            }
            if (this.core.parameters.ExplodeSelf && !this.core.parameters.DestroyOriginalObject)
            {
                ExploderUtils.SetActiveRecursively(this.core.parameters.ExploderGameObject, false);
            }
            if (this.core.parameters.HideSelf)
            {
                ExploderUtils.SetActiveRecursively(this.core.parameters.ExploderGameObject, false);
            }
            this.Watch.Stop();
            return(true);
        }
Пример #6
0
        public override bool Run(float frameBudget)
        {
            var count = core.postList.Count;

            while (core.poolIdx < count)
            {
                var mesh = core.postList[core.poolIdx];
                core.poolIdx++;

                var islandsFound = false;

                if (core.parameters.SplitMeshIslands || (mesh.option && mesh.option.SplitMeshIslands))
                {
                    var meshIslands = MeshUtils.IsolateMeshIslands(mesh.mesh);

                    if (meshIslands != null)
                    {
                        islandsFound = true;

                        foreach (var meshIsland in meshIslands)
                        {
                            islands.Add(new MeshObject
                            {
                                mesh = meshIsland,

                                material        = mesh.material,
                                transform       = mesh.transform,
                                original        = mesh.original,
                                skinnedOriginal = mesh.skinnedOriginal,

                                parent     = mesh.transform.parent,
                                position   = mesh.transform.position,
                                rotation   = mesh.transform.rotation,
                                localScale = mesh.transform.localScale,

                                option = mesh.option,
                            });
                        }
                    }
                }

                if (!islandsFound)
                {
                    islands.Add(mesh);
                }

                if (Watch.ElapsedMilliseconds > frameBudget)
                {
                    return(false);
                }
            }

#if DBG
            ExploderUtils.Log("Replacing fragments: " + postList.Count + " by islands: " + islands.Count);
#endif

            // replace postList by island list
            core.postList = islands;

            Watch.Stop();

            return(true);
        }