Пример #1
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private IntroScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Пример #2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
            PlayerIndex? controllingPlayer,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
Пример #3
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private VictoryScreen(ScreenManager screenManager,
            GameScreen[] screensToLoad)
        {
            this.userCancelled = false;
            firstTimeHandleInput = true;
            this.screensToLoad = screensToLoad;
            this.screenManager = screenManager;

            toGraphButton = new ButtonComponent(screenManager.Game, (int)(Settings.maximumResolution.X - 150), (int)(Settings.maximumResolution.Y - 200), new Rectangle(), GameResources.Inst().GetFont(EFont.MedievalBig), Settings.scaleW(79), Settings.scaleH(66), "HUD/menu_next");
            toGraphButton.Actions += ToGraph;

            toMenuButton = new ButtonComponent(screenManager.Game, 60, (int)(Settings.maximumResolution.Y - 200), new Rectangle(), GameResources.Inst().GetFont(EFont.MedievalBig), Settings.scaleW(79), Settings.scaleH(66), "HUD/hotseat_back");
            toMenuButton.Actions += ToMenu;

            toGraphButton.LoadContent();
            toMenuButton.LoadContent();
        }
Пример #4
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
            PlayerIndex? controllingPlayer,
            params GameScreen[] screensToLoad)
        {
            bool oneBackground = false;
            foreach (GameScreen screen in screenManager.GetScreens())
            {
                if(screen is MainMenuScreen)
                    screen.ExitScreen();
                if (screen is BackgroundScreen && !oneBackground)
                    oneBackground = true;
                else if (screen is BackgroundScreen && oneBackground)
                    screen.ExitScreen();
            }

            GameResources.game = screenManager.Game;
            //screenManager.AddScreen();
            screenManager.AddScreen(new GameLoadScreen(screenManager, screensToLoad), controllingPlayer);
        }
Пример #5
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private GraphScreen(ScreenManager screenManager,
            GameScreen[] screensToLoad)
        {
            graphKind = 0;
            this.userCancelled = false;
            this.screensToLoad = screensToLoad;
            this.screenManager = screenManager;
            this.primitiveBatch = new PrimitiveBatch(screenManager.GraphicsDevice);
            windowWidth = screenManager.GraphicsDevice.Viewport.Width;
            windowHeight = screenManager.GraphicsDevice.Viewport.Height;
            columnNumber = GameMaster.Inst().GetTurnNumber();
            if (SetRowNumber())
                ToNextGraph();

            toMenuButton = new ButtonComponent(screenManager.Game, 60, (int)(Settings.maximumResolution.Y - 200), new Rectangle(), GameResources.Inst().GetFont(EFont.MedievalBig), Settings.scaleW(79), Settings.scaleH(66), "HUD/hotseat_back");
            toMenuButton.Actions += ToMenu;
            toMenuButton.LoadContent();

            nextGraphButton = new ButtonComponent(screenManager.Game, (int)(Settings.maximumResolution.X - 150), (int)(Settings.maximumResolution.Y - 200), new Rectangle(), GameResources.Inst().GetFont(EFont.MedievalBig), Settings.scaleW(79), Settings.scaleH(66), "HUD/menu_next");
            nextGraphButton.Actions += NextGraph;
            nextGraphButton.LoadContent();
        }
Пример #6
0
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public ExpanzeGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);
            Settings.GraphicsDeviceManager = graphics;
            Settings.Game = this;
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 600;
            graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8;
            graphics.ApplyChanges();

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            cursorComp = new CustomCursor(this);
            Components.Add(cursorComp);

            // Activate the first screens.
            GameScreen[] gs = { new BackgroundScreen(), new MainMenuScreen() };
            IntroScreen.Load(screenManager, true, null, gs);
        }
Пример #7
0
 /// <summary>
 /// The constructor is private: loading screens should
 /// be activated via the static Load method instead.
 /// </summary>
 private GameLoadScreen(ScreenManager screenManager,
     GameScreen[] screensToLoad)
 {
     this.screensToLoad = screensToLoad;
     otherScreensAreGone = false;
 }