Пример #1
0
        public override DebrisObject Drop(PlayerController player)
        {
            DestroyCompanion();
            player.OnNewFloorLoaded = (Action <PlayerController>)Delegate.Remove(player.OnNewFloorLoaded, new Action <PlayerController>(HandleNewFloor));
            DebrisObject drop = base.Drop(player);

            if (drop)
            {
                SonicBox component = drop.gameObject.GetComponent <SonicBox>();
                if (component)
                {
                    component.m_HasDied            = m_HasDied;
                    component.m_PickedUp           = true;
                    component.m_healthRemaining    = m_healthRemaining;
                    component.m_maxHealthRemaining = m_maxHealthRemaining;
                    if (component.m_HasDied)
                    {
                        component.m_pickedUpThisRun = true;
                        component.spriteAnimator.playAutomatically = false;
                        component.spriteAnimator.Stop();
                        component.sprite.SetSprite("SonicBox_Broken_01");
                        component.Break();
                    }
                    else
                    {
                        component.spriteAnimator.playAutomatically = true;
                        component.spriteAnimator.Play();
                    }
                }
            }
            return(drop);
        }
Пример #2
0
        public static void Init(AssetBundle expandSharedAssets1)
        {
            SonicBoxObject = expandSharedAssets1.LoadAsset <GameObject>("EXSonicBox");
            SpriteSerializer.AddSpriteToObject(SonicBoxObject, ExpandPrefabs.EXItemCollection, "SonicBox_Idle_02");

            ExpandUtility.GenerateSpriteAnimator(SonicBoxObject, playAutomatically: true);
            ExpandUtility.AddAnimation(SonicBoxObject.GetComponent <tk2dSpriteAnimator>(), ExpandPrefabs.EXItemCollection.GetComponent <tk2dSpriteCollectionData>(), m_IdleFrames, "Idle", tk2dSpriteAnimationClip.WrapMode.Loop, 16);

            SonicBox sonicBoxItem = SonicBoxObject.AddComponent <SonicBox>();

            string name      = "Sonic Box";
            string shortDesc = "Gotta Go Fast!";
            string longDesc  = "Sonic the Hedgehog has found his way to the Gungeon and loves to spin dash into the Gundead!";

            ItemBuilder.SetupEXItem(sonicBoxItem, name, shortDesc, longDesc);
            sonicBoxItem.quality = ItemQuality.A;
            if (!ExpandSettings.EnableEXItems)
            {
                sonicBoxItem.quality = ItemQuality.EXCLUDED;
            }
            ;
        }