Пример #1
0
 /// <summary>
 /// Gets a value indicating whether BuffType is worth cleansing.
 /// </summary>
 /// <value>
 /// <c>true</c> if the cleanse should be used.; otherwise, <c>false</c>.
 /// </value>
 public static bool ShouldCleanse(Obj_AI_Hero target)
 =>
 Bools.IsValidStun() ||
 Bools.IsValidSnare() ||
 target.HasBuff("summonerexhaust") ||
 (!target.IsInvulnerable && !IsSpellShielded(target)) &&
 (
     target.HasBuffOfType(BuffType.Flee) ||
     target.HasBuffOfType(BuffType.Stun) ||
     target.HasBuffOfType(BuffType.Charm) ||
     target.HasBuffOfType(BuffType.Taunt) ||
     target.HasBuffOfType(BuffType.Polymorph) ||
     target.HasBuffOfType(BuffType.Suppression)
 );
Пример #2
0
        /// <summary>
        /// Loads the drawings.
        /// </summary>
        public static void Initialize()
        {
            Drawing.OnDraw += delegate
            {
                ObjectManager.Get <Obj_AI_Base>()
                .Where(h =>
                       !h.IsMe &&
                       h.IsValid() &&
                       h.IsHPBarRendered &&
                       Bools.IsPerfectRendTarget(h) &&
                       !h.CharData.BaseSkinName.Contains("Mini") &&
                       !h.CharData.BaseSkinName.Contains("Minion"))
                .ForEach(unit =>
                {
                    /// <summary>
                    /// Defines what HPBar Offsets it should display.
                    /// </summary>
                    var mobOffset =
                        Variables.JungleHpBarOffsetList
                        .FirstOrDefault(x => x.BaseSkinName.Equals(unit.CharData.BaseSkinName));

                    var width   = (int)(unit.Type.Equals(GameObjectType.obj_AI_Minion) ? mobOffset.Width : Variables.Width);
                    var height  = (int)(unit.Type.Equals(GameObjectType.obj_AI_Minion) ? mobOffset.Height : Variables.Height);
                    var xOffset = (int)(unit.Type.Equals(GameObjectType.obj_AI_Minion) ? mobOffset.XOffset : Variables.XOffset);
                    var yOffset = (int)(unit.Type.Equals(GameObjectType.obj_AI_Minion) ? mobOffset.YOffset : Variables.YOffset);

                    var barPos = unit.HPBarPosition;
                    barPos.X  += xOffset;
                    barPos.Y  += yOffset;

                    var drawEndXPos   = barPos.X + width * (unit.HealthPercent / 100);
                    var drawStartXPos = barPos.X + (unit.Health > KillSteal.GetPerfectRendDamage(unit) ?
                                                    width * (((unit.Health - KillSteal.GetPerfectRendDamage(unit)) / unit.MaxHealth * 100) / 100) : 0);

                    Drawing.DrawLine(drawStartXPos, barPos.Y, drawEndXPos, barPos.Y, height, unit.Health < KillSteal.GetPerfectRendDamage(unit) ? Color.Blue : Color.Orange);
                    Drawing.DrawLine(drawStartXPos, barPos.Y, drawStartXPos, barPos.Y + height + 1, 1, Color.Lime);
                }
                         );
            };
        }