public GameController(Memory memory, SoundController soundController, SettingsContainer settings, MultiThreadManager multiThreadManager) { _settings = settings.CoreSettings; Memory = memory; SoundController = soundController; Settings = settings; MultiThreadManager = multiThreadManager; try { Cache = new Cache(); Game = new TheGame(memory, Cache); Area = new AreaController(Game); Window = new GameWindow(memory.Process); Files = Game.Files; EntityListWrapper = new EntityListWrapper(this, _settings, multiThreadManager); } catch (Exception e) { DebugWindow.LogError(e.ToString()); } PluginBridge = new PluginBridge(); IsForeGroundCache = WinApi.IsForegroundWindow(Window.Process.MainWindowHandle); var values = Enum.GetValues(typeof(IconPriority)); LeftPanel = new PluginPanel(GetLeftCornerMap()); UnderPanel = new PluginPanel(GetUnderCornerMap()); var debParseFile = new DebugInformation("Parse files", false); debClearCache = new DebugInformation("Clear cache", false); // Core.DebugInformations.Add(debParseFile); /*Area.OnAreaChange += controller => * { * * debParseFile.TickAction(() => * { * Files.LoadFiles(); * }); * };*/ debDeltaTime = Core.DebugInformations.FirstOrDefault(x => x.Name == "Delta Time"); NativeMethods.LogError = _settings.LogReadMemoryError; _settings.LogReadMemoryError.OnValueChanged += (obj, b) => NativeMethods.LogError = _settings.LogReadMemoryError; LeftCornerMap = new TimeCache <Vector2>(GetLeftCornerMap, 500); UnderCornerMap = new TimeCache <Vector2>(GetUnderCornerMap, 500); eIsForegroundChanged += b => { if (b) { Core.MainRunner.ResumeCoroutines(Core.MainRunner.Coroutines); Core.ParallelRunner.ResumeCoroutines(Core.ParallelRunner.Coroutines); } else { Core.MainRunner.PauseCoroutines(Core.MainRunner.Coroutines); Core.ParallelRunner.PauseCoroutines(Core.ParallelRunner.Coroutines); } // DebugWindow.LogMsg($"Foreground: {b}"); }; _settings.RefreshArea.OnPressed += () => { Area.ForceRefreshArea(_settings.AreaChangeMultiThread); }; Area.RefreshState(); EntityListWrapper.StartWork(); Initialized = true; }