public void Play() { pet.decreaseEnergy(); pet.decreaseBoredom(); pet.SetState(pet.GetPlayState()); if (pet.CurrentEnergy == 0) { pet.Sleep(); } }
public void Sleep() { pet.Sleep(); }
public void Play() { pet.decreaseEnergy(); pet.decreaseBoredom(); pet.SetState(pet.GetPlayState()); if (pet.CurrentEnergy == 0) { pet.Sleep(); } }
public void Sleep() { pet.Sleep(); }