Пример #1
0
 /// <summary>
 /// Agrega un nuevo vertice a la lista si es que ya no hay otro igual.
 /// Devuelve el indice del nuevo vertice o del que ya estaba.
 /// </summary>
 public static int addVertexToListIfUnique(List<EditPolyVertex> vertices, EditPolyVertex v)
 {
     for (int i = 0; i < vertices.Count; i++)
     {
         if (EditablePolyUtils.sameVextex(vertices[i], v))
         {
             return i;
         }
     }
     v.vbIndex = vertices.Count;
     v.edges = new List<EditPolyEdge>();
     vertices.Add(v);
     return v.vbIndex;
 }
Пример #2
0
        /// <summary>
        /// Obtener la lista de vertices originales del mesh
        /// </summary>
        private List<EditPolyVertex> getMeshOriginalVertexData(TgcMesh origMesh)
        {
            List<EditPolyVertex> origVertices = new List<EditPolyVertex>();
            switch (origMesh.RenderType)
            {
                case TgcMesh.MeshRenderType.VERTEX_COLOR:
                    TgcSceneLoader.VertexColorVertex[] verts1 = (TgcSceneLoader.VertexColorVertex[])origMesh.D3dMesh.LockVertexBuffer(
                        typeof(TgcSceneLoader.VertexColorVertex), LockFlags.ReadOnly, origMesh.D3dMesh.NumberVertices);
                    for (int i = 0; i < verts1.Length; i++)
                    {
                        EditPolyVertex v = new EditPolyVertex();
                        v.position = verts1[i].Position;
                        /*v.normal = verts1[i].Normal;
                        v.color = verts1[i].Color;*/
                        origVertices.Add(v);
                    }
                    origMesh.D3dMesh.UnlockVertexBuffer();
                    break;

                case TgcMesh.MeshRenderType.DIFFUSE_MAP:
                    TgcSceneLoader.DiffuseMapVertex[] verts2 = (TgcSceneLoader.DiffuseMapVertex[])origMesh.D3dMesh.LockVertexBuffer(
                        typeof(TgcSceneLoader.DiffuseMapVertex), LockFlags.ReadOnly, origMesh.D3dMesh.NumberVertices);
                    for (int i = 0; i < verts2.Length; i++)
                    {
                        EditPolyVertex v = new EditPolyVertex();
                        v.position = verts2[i].Position;
                        /*v.normal = verts2[i].Normal;
                        v.texCoords = new Vector2(verts2[i].Tu, verts2[i].Tv);
                        v.color = verts2[i].Color;*/
                        origVertices.Add(v);
                    }
                    origMesh.D3dMesh.UnlockVertexBuffer();
                    break;

                case TgcMesh.MeshRenderType.DIFFUSE_MAP_AND_LIGHTMAP:
                    TgcSceneLoader.DiffuseMapAndLightmapVertex[] verts3 = (TgcSceneLoader.DiffuseMapAndLightmapVertex[])origMesh.D3dMesh.LockVertexBuffer(
                        typeof(TgcSceneLoader.DiffuseMapAndLightmapVertex), LockFlags.ReadOnly, origMesh.D3dMesh.NumberVertices);
                    for (int i = 0; i < verts3.Length; i++)
                    {
                        EditPolyVertex v = new EditPolyVertex();
                        v.position = verts3[i].Position;
                        /*v.normal = verts3[i].Normal;
                        v.texCoords = new Vector2(verts3[i].Tu0, verts3[i].Tv0);
                        v.color = verts3[i].Color;
                        v.texCoords2 = new Vector2(verts3[i].Tu1, verts3[i].Tv1);*/
                        origVertices.Add(v);
                    }
                    origMesh.D3dMesh.UnlockVertexBuffer();
                    break;
            }

            return origVertices;
        }
Пример #3
0
        /// <summary>
        /// Eliminar un vertice
        /// </summary>
        private void deleteVertex(EditPolyVertex v)
        {
            //Quitar referencia de todas las aristas que lo usan
            foreach (EditPolyEdge edge in v.edges)
            {
                edge.a = null;
                edge.b = null;
            }

            //Eliminar aristas
            foreach (EditPolyEdge edge in v.edges)
            {
                deleteEdge(edge);
            }

            //Quitar vertice de lista de vertices
            vertices.RemoveAt(v.vbIndex);

            //Shift de vertex buffer
            for (int i = 0; i < vertices.Count; i++)
            {
                vertices[i].vbIndex = i;
            }

            //Ajustar indices en index buffer
            for (int i = 0; i < indexBuffer.Length; i++)
            {
                if (indexBuffer[i] >= v.vbIndex)
                {
                    indexBuffer[i]--;
                }
            }
        }
Пример #4
0
 /// <summary>
 /// Indica si dos vertices son iguales
 /// </summary>
 /// <returns></returns>
 public static bool sameVextex(EditPolyVertex a, EditPolyVertex b)
 {
     return equalsVector3(a.position, b.position);
 }
Пример #5
0
        /*
        /// <summary>
        /// Filtrar todas las aristas que tiene un poligono y dejarle solo las que son parte del borde del poligono
        /// (Se quitan todas las aristas interiores)
        /// </summary>
        public static void computePolygonExternalEdges(Polygon p)
        {
            if (p.vertices.Count == 3)
                return;

            Vector3 planeNorm = p.getNormal();
            List<Edge> externalEdges = new List<Edge>();
            foreach (Edge e in p.edges)
            {
                //Half-plane entre la arista y la normal del poligono
                Vector3 vec = e.b.position - e.a.position;
                Vector3 n = Vector3.Cross(planeNorm, vec);
                Plane halfPlane = Plane.FromPointNormal(e.a.position, n);

                //Checkear el signo de todos los demas vertices del poligono
                bool first = true;
                TgcCollisionUtils.PointPlaneResult lastR = TgcCollisionUtils.PointPlaneResult.COINCIDENT;
                bool inside = false;
                foreach (Vertex v in p.vertices)
                {
                    if(v.vbIndex != e.a.vbIndex && v.vbIndex != e.b.vbIndex )
                    {
                        TgcCollisionUtils.PointPlaneResult r = TgcCollisionUtils.classifyPointPlane(v.position, halfPlane);
                        if(first)
                        {
                            first = false;
                            lastR = r;
                        } 
                        else if(r != lastR)
                        {
                            inside = true;
                            break;
                        }
                    }
                }
                if(!inside)
                {
                    externalEdges.Add(e);
                }
            }
            p.edges = externalEdges;
        }

        /// <summary>
        /// Ordenar los vertices del poligono en base al recorrido de sus aristas externas
        /// </summary>
        public static void sortPolygonVertices(Polygon p)
        {
            if (p.vertices.Count == 3)
                return;

            List<Vertex> sortedVertices = new List<Vertex>();
            Edge lastEdge = p.edges[0];
            for (int i = 1; i < p.edges.Count; i++)
            {
                sortedVertices.Add(lastEdge.a);
                bool found = false;
                foreach (Edge e in p.edges)
                {
                    if(lastEdge.b.vbIndex == e.a.vbIndex)
                    {
                        lastEdge = e;
                        found = true;
                        break;
                    }
                }
                if(!found)
                    throw new Exception("No se pudo recorrer aristas de poligono en loop. Poligono: " + p);
                
            }
            sortedVertices.Add(lastEdge.a);
            p.vertices = sortedVertices;
        }
        */


        /// <summary>
        /// Agregar un vertice a un poligono existente, ubicandolo en el medio de los dos vertices de la arista que compartian entre si
        /// </summary>
        public static void addVertexToPolygon(EditPolyPolygon p, EditPolyEdge sharedEdge, EditPolyVertex newV)
        {
            for (int i = 0; i < p.vertices.Count; i++)
            {
                if (p.vertices[i].vbIndex == sharedEdge.a.vbIndex)
                {
                    p.vertices.Add(null);
                    for (int j = p.vertices.Count - 2; j >= i + 1 ; j--)
                    {
                        p.vertices[j + 1] = p.vertices[j];
                    }
                    p.vertices[i + 1] = newV;
                    break;
                }
            }
        }