private MyApplication() { var mode = new GraphicsMode(new ColorFormat(32), 24, 8, 0); gameWindow = new GameWindow(700, 700, mode, "Example", GameWindowFlags.Default, DisplayDevice.Default, 4, 3, GraphicsContextFlags.ForwardCompatible); gameWindow.WindowState = WindowState.Fullscreen; gameWindow.MouseMove += GameWindow_MouseMove; gameWindow.MouseWheel += GameWindow_MouseWheel; gameWindow.KeyDown += (s, arg) => gameWindow.Close(); gameWindow.Resize += (s, arg) => GL.Viewport(0, 0, gameWindow.Width, gameWindow.Height); gameWindow.UpdateFrame += GameWindow_UpdateFrame; gameWindow.RenderFrame += GameWindow_RenderFrame; gameWindow.RenderFrame += (s, arg) => gameWindow.SwapBuffers(); model = new Model(); visual = new MainVisual(); }