public static void Main() { //Create the initial scene and give control to the engine //The engine will create the core window and attach DirectX var engine = new HololensEngineCore.Engine(); var exampleScene = new ExampleScene(engine); var objScene = new ObjScene(engine); //Start the engine engine.Start(objScene); }
private void InsetControl_OnRender(TimeSpan delta) { ExampleScene.Render(); }
private void OpenTkControl_OnRender(TimeSpan delta) { ExampleScene.Render(); }
private void Control1_OnRender(TimeSpan delta) { ExampleScene.Render(); }