private void OnGameStateChanged(EGameState p_state)
 {
     if (p_state == EGameState.MAIN_MENU)
     {
         m_scenesManager.SwitchCurrentScene(m_mainMenuScene);
     }
 }
Пример #2
0
 private void StartGame()
 {
     m_sceneManager.SwitchCurrentScene(m_gameScene);
 }