Пример #1
0
        static void ClientThreadRoutine(object state)
        {
            User user = state as User;

            byte[] buf = new byte[64 * 1024];
            int    recSize;

            try
            {
                while (user.Client.Connected)
                {
                    recSize = user.Client.Client.Receive(buf);
                    string command = Encoding.UTF8.GetString(buf, 0, recSize);

                    if (command.ToLower() == "create")
                    {
                        Lobby newLobby = new Lobby();
                        newLobby.Id = lobbyAddId;
                        lobbyAddId++;
                        newLobby.Admin  = user;
                        newLobby.Number = GenerateSecretNumber();
                        user.Lobby      = newLobby;
                        lobbies.Add(newLobby);
                        Console.WriteLine($"User {user.Name} created lobby");

                        user.Client.Client.Send(Encoding.UTF8.GetBytes($"create {newLobby.Id.ToString()}"));
                        recSize = user.Client.Client.Receive(buf);

                        string createCommand = Encoding.UTF8.GetString(buf, 0, recSize);

                        if (createCommand.ToLower() == "start")
                        {
                            Console.WriteLine($"User {user.Name} started game");
                            for (int i = 0; i < lobbies.Count; i++)
                            {
                                if (lobbies[i].Equals(newLobby))
                                {
                                    lobbies[i].Admin.Client.Client.Send(Encoding.UTF8.GetBytes("start"));
                                    lobbies[i].Admin.Client.Client.Send(Encoding.UTF8.GetBytes("Game Started\n"));
                                    foreach (User sUser in lobbies[i].Users)
                                    {
                                        sUser.Client.Client.Send(Encoding.UTF8.GetBytes("Game started\n"));
                                        Thread.Sleep(10);
                                        sUser.Client.Client.Send(Encoding.UTF8.GetBytes("start"));
                                    }
                                    break;
                                }
                            }

                            if (GameProcess(user))
                            {
                                Console.WriteLine($"User {user.Name} won");
                                for (int i = 0; i < lobbies.Count; i++)
                                {
                                    if (lobbies[i].Equals(newLobby))
                                    {
                                        lobbies[i].Admin.Client.Client.Send(Encoding.UTF8.GetBytes("stop"));
                                        lobbies[i].Admin.Client.Client.Send(Encoding.UTF8.GetBytes($"Win {user.Name}\n"));
                                        foreach (User sUser in lobbies[i].Users)
                                        {
                                            sUser.Client.Client.Send(Encoding.UTF8.GetBytes("stop"));
                                            Thread.Sleep(10);
                                            sUser.Client.Client.Send(Encoding.UTF8.GetBytes($"Win {user.Name}\n"));
                                        }
                                        break;
                                    }
                                }
                                lobbies.Remove(user.Lobby);
                            }
                            user.Lobby = null;
                        }
                        else if (createCommand.ToLower() == "leave")
                        {
                            if (user.Lobby != null)
                            {
                                Console.WriteLine($"User {user.Name} left from lobby");
                                user.Lobby = null;
                                user.Client.Client.Send(Encoding.UTF8.GetBytes("leave"));
                                for (int i = 0; i < lobbies.Count; i++)
                                {
                                    if (lobbies[i].Admin.Equals(user))
                                    {
                                        lobbies.RemoveAt(i);
                                    }
                                    break;
                                }
                                user.Client.Client.Send(Encoding.UTF8.GetBytes("You left from lobby\n"));
                            }
                        }
                        else if (createCommand.ToLower() == "close")
                        {
                            throw new ArgumentException();
                        }
                    }
                    else if (command.ToLower() == "join")
                    {
                        recSize = user.Client.Client.Receive(buf);
                        int lobbyId = int.Parse(Encoding.UTF8.GetString(buf, 0, recSize));

                        if (lobbies.Any(lobby => lobby.Id == lobbyId))
                        {
                            for (int i = 0; i < lobbies.Count; i++)
                            {
                                if (lobbies[i].Id == lobbyId)
                                {
                                    lobbies[i].Users.Add(user);
                                    user.Lobby = lobbies[i];
                                    user.Client.Client.Send(Encoding.UTF8.GetBytes($"join {lobbies[i].Id.ToString()}"));
                                }
                                break;
                            }
                            Console.WriteLine($"User {user.Name} joined to lobby");
                            recSize = user.Client.Client.Receive(buf);

                            string joinCommand = Encoding.UTF8.GetString(buf, 0, recSize);

                            if (joinCommand == "start")
                            {
                                if (GameProcess(user))
                                {
                                    for (int i = 0; i < lobbies.Count; i++)
                                    {
                                        if (lobbies[i].Id == lobbyId)
                                        {
                                            lobbies[i].Admin.Client.Client.Send(Encoding.UTF8.GetBytes("stop"));
                                            Thread.Sleep(10);
                                            lobbies[i].Admin.Client.Client.Send(Encoding.UTF8.GetBytes($"Win {user.Name}\n"));
                                            foreach (User sUser in lobbies[i].Users)
                                            {
                                                sUser.Client.Client.Send(Encoding.UTF8.GetBytes("stop"));
                                                Thread.Sleep(10);
                                                sUser.Client.Client.Send(Encoding.UTF8.GetBytes($"Win {user.Name}\n"));
                                            }
                                        }
                                        break;
                                    }
                                    lobbies.Remove(user.Lobby);
                                }
                                user.Lobby = null;
                            }
                            else if (joinCommand.ToLower() == "leave")
                            {
                                if (user.Lobby != null)
                                {
                                    Console.WriteLine($"User {user.Name} left from lobby");
                                    user.Lobby = null;
                                    user.Client.Client.Send(Encoding.UTF8.GetBytes("leave"));
                                    for (int i = 0; i < lobbies.Count; i++)
                                    {
                                        if (lobbies[i].Users.Contains(user))
                                        {
                                            lobbies[i].Users.Remove(user);
                                        }
                                        break;
                                    }
                                    user.Client.Client.Send(Encoding.UTF8.GetBytes("You left from lobby\n"));
                                }
                            }
                            else if (joinCommand.ToLower() == "close")
                            {
                                throw new ArgumentException();
                            }
                        }
                        else
                        {
                            user.Client.Client.Send(Encoding.UTF8.GetBytes("Lobby with this is not"));
                        }
                    }
                    else if (command.ToLower() == "close")
                    {
                        break;
                    }
                }

                Users.Remove(user);
                user.Client.Client.Shutdown(SocketShutdown.Both);
                user.Client.Close();
                Console.WriteLine($"User {user.Name} disconnected");
            }
            catch (SocketException) { }
            catch (ArgumentException) {
                Users.Remove(user);
                user.Client.Client.Shutdown(SocketShutdown.Both);
                user.Client.Close();
                Console.WriteLine($"User {user.Name} disconnected");
            }
            catch (IndexOutOfRangeException) { }
        }
Пример #2
0
 static void ClearLobby(Lobby lobby)
 {
     lobbies.Remove(lobby);
 }