Пример #1
0
 /*
  * Raises the event "DefenceBeginning", if an subscription for it exists.
  */
 private void Hero_DefenceBeginning(object sender, DefenceBeginningArgs e)
 {
     if (DefenceBeginning != null)
     {
         new EventHandler <DefenceBeginningArgs>(DefenceBeginning)
             (this, e);
     }
 }
Пример #2
0
 /*
  * When the "DefenceBeginning" event is being raised,
  * prints in the console the actual damage received from the defending hero.
  */
 private static void GameEngine_DefenceBeginning(object sender, DefenceBeginningArgs e)
 {
     Console.WriteLine(e.Defender.Nickname + " recieved " + e.ActualDamage + " points of actual damage.");
 }