public void Awake() { ExEditorButton = ToolbarManager.Instance.add("ExtraplanetaryLaunchpads", "ExEditorButton"); ExEditorButton.TexturePath = "ExtraplanetaryLaunchpads/Textures/icon_button"; ExEditorButton.ToolTip = "EL Build Window"; ExEditorButton.OnClick += (e) => ExBuildWindow.ToggleGUI(); }
void OnDestroy() { instance = null; GameEvents.onVesselChange.Remove(onVesselChange); GameEvents.onVesselWasModified.Remove(onVesselWasModified); GameEvents.onHideUI.Remove(onHideUI); GameEvents.onShowUI.Remove(onShowUI); }
void Awake() { instance = this; GameEvents.onVesselChange.Add(onVesselChange); GameEvents.onVesselWasModified.Add(onVesselWasModified); GameEvents.onHideUI.Add(onHideUI); GameEvents.onShowUI.Add(onShowUI); enabled = false; }
public override void OnLoad(ConfigNode config) { //Debug.Log (String.Format ("[EL] Settings load")); var settings = config.GetNode("Settings"); if (settings == null) { settings = new ConfigNode("Settings"); if (HighLogic.LoadedScene == GameScenes.SPACECENTER) { enabled = true; } } if (!settings.HasValue("ForceResourceUse")) { var val = ExLaunchPad.force_resource_use; settings.AddValue("ForceResourceUse", val); } if (!settings.HasValue("TimedBuilds")) { var val = ExLaunchPad.timed_builds; settings.AddValue("TimedBuilds", val); } ExLaunchPad.force_resource_use = false; var fru = settings.GetValue("ForceResourceUse"); bool.TryParse(fru, out ExLaunchPad.force_resource_use); ExLaunchPad.timed_builds = true; var tb = settings.GetValue("TimedBuilds"); bool.TryParse(tb, out ExLaunchPad.timed_builds); if (settings.HasNode("ShipInfo")) { var node = settings.GetNode("ShipInfo"); ExShipInfo.LoadSettings(node); } if (settings.HasNode("BuildWindow")) { var node = settings.GetNode("BuildWindow"); ExBuildWindow.LoadSettings(node); } }
void SetPadMass() { double mass = 0; if (builtStuff != null && buildCost != null) { var built = builtStuff.required; var cost = buildCost.required; foreach (var bres in built) { var cres = ExBuildWindow.FindResource(cost, bres.name); mass += (cres.amount - bres.amount) * bres.density; } } part.mass = base_mass + (float)mass; }
public override void OnSave(ConfigNode config) { //Debug.Log (String.Format ("[EL] Settings save: {0}", config)); var settings = new ConfigNode("Settings"); bool fru = ExLaunchPad.force_resource_use; settings.AddValue("ForceResourceUse", fru); bool tb = ExLaunchPad.timed_builds; settings.AddValue("TimedBuilds", tb); config.AddNode(settings); ExShipInfo.SaveSettings(settings.AddNode("ShipInfo")); ExBuildWindow.SaveSettings(settings.AddNode("BuildWindow")); }
void OnDestroy() { instance = null; GameEvents.onVesselChange.Remove (onVesselChange); GameEvents.onVesselWasModified.Remove (onVesselWasModified); GameEvents.onHideUI.Remove (onHideUI); GameEvents.onShowUI.Remove (onShowUI); }
void Awake() { instance = this; GameEvents.onVesselChange.Add (onVesselChange); GameEvents.onVesselWasModified.Add (onVesselWasModified); GameEvents.onHideUI.Add (onHideUI); GameEvents.onShowUI.Add (onShowUI); enabled = false; }
public void ShowUI() { ExBuildWindow.ShowGUI(); ExBuildWindow.SelectPad(this); }
public void HideUI() { ExBuildWindow.HideGUI(); }
private void DoWork_Cancel(double kerbalHours) { var built = builtStuff.required; var cost = buildCost.required; bool did_work; int count; do { count = 0; foreach (var bres in built) { var cres = ExBuildWindow.FindResource(cost, bres.name); if (cres.amount - bres.amount > 0) { count++; } } if (count == 0) { break; } double work = kerbalHours / count; did_work = false; count = 0; foreach (var bres in built) { var cres = ExBuildWindow.FindResource(cost, bres.name); double remaining = cres.amount - bres.amount; if (remaining < 0) { continue; } double mass = work / 5; //FIXME not hard-coded (5Kh/t) double amount = mass / bres.density; double base_amount = amount; if (amount > remaining) { amount = remaining; } double capacity = padResources.ResourceCapacity(bres.name) - padResources.ResourceAmount(bres.name); if (amount > capacity) { amount = capacity; } if (amount <= 0) { break; } count++; did_work = true; // do only the work required to process the actual amount // of returned resource kerbalHours -= work * amount / base_amount; bres.amount += amount; padResources.TransferResource(bres.name, amount); } } while (did_work && kerbalHours > 0); SetPadMass(); if (count == 0) { state = State.Planning; } }