Пример #1
0
        /// <summary>
        /// 接続点の描画位置を計算して返す
        /// </summary>
        /// <param name="position">接続点の位置</param>
        /// <returns>接続点の描画位置を表す矩形</returns>
        Rect CalculateJunctionRect(JunctionPosition position)
        {
            var isLeft = (position.side == JunctionSide.Left);
            var x      = isLeft ? 0.0f : rect.width - JunctionSize.x;
            var y      = Mathf.Floor(position.top * JunctionSize.y * 2);

            return(new Rect(x, y, JunctionSize.x, JunctionSize.y));
        }
Пример #2
0
        public void DeleteTransition(object obj)
        {
            JunctionPosition position = obj as JunctionPosition;

            if (ConnectorManager.IsConnected(this, (JunctionPosition)position))
            {
                ConnectorManager.Disconnect(this, position);
            }
        }
Пример #3
0
        void MakeTransition(object obj)
        {
            JunctionPosition position = obj as JunctionPosition;

            if (!ConnectorManager.IsConnected(this, (JunctionPosition)position))
            {
                ConnectorManager.StartConnecting(this, (JunctionPosition)position);
            }
        }
Пример #4
0
        /// <summary>
        /// 接続点を結ぶ接続を描画する際の始点若しくは終点の座標位置を計算して返す
        /// </summary>
        /// <param name="position"></param>
        /// <returns></returns>
        public Vector2 CalculateConnectorPoint(JunctionPosition position)
        {
            var junction = CalculateJunctionRect(position);

            var isLeft = (position.side == JunctionSide.Left);
            var x      = isLeft ? junction.x : junction.x + junction.width;
            var y      = junction.y + JunctionSize.y / 2.0f;

            // ノード(ウィンドウ)の位置を加算して返す
            return(new Vector2(x + rect.x, y + rect.y));
        }
Пример #5
0
        void EditTransition(object obj)
        {
            JunctionPosition position = obj as JunctionPosition;

            var connector = ConnectorManager.GetConnector(this, position);

            if (connector != null)
            {
                ConnectorManager.selected = connector;
            }
            else
            {
                ConnectorManager.selected = null;
            }
        }
Пример #6
0
        //
        //関数
        //  説明:
        //      レイヤーの情報を読み込みエディターを設定します
        //
        void SetEditor()
        {
            //各コンポーネント初期化
            nodes.Clear();
            ConnectorManager.Init();
            NodeManager.Init();

            //EventControllerからノードを取得,作成
            foreach (var eventNode in currentLayer.serializableEventNodeList)
            {
                var node = new TextNode(eventNode, NodeColor.Green, eventNode.rect);
                if (eventNode.entry)
                {
                    NodeManager.entry = node;
                }
                nodes.Add(node.Id, node);
            }

            //Transition作成
            foreach (var eventNode in currentLayer.serializableEventNodeList)
            {
                Node startNode = FindNode(eventNode);
                if (startNode != null)
                {
                    foreach (var transition in eventNode.outputTransitions)
                    {
                        JunctionPosition startPosition = startNode.AddExit();
                        if (transition.indexOfToEventNode != -1)
                        {
                            Node endNode = FindNode(currentLayer.serializableEventNodeList[transition.indexOfToEventNode]);
                            if (endNode != null)
                            {
                                JunctionPosition endPosition = endNode.AddEntrance();
                                ConnectorManager.StartConnecting(startNode, startPosition);
                                ConnectorManager.Connect(endNode, endPosition);

                                ConnectorManager.GetConnector(startNode, startPosition).conditions = transition.conditions;
                            }
                        }
                    }
                }
            }
        }
Пример #7
0
        void DeleteJunction(object obj)
        {
            JunctionPosition position = obj as JunctionPosition;

            DeleteTransition(position);

            var targetSide = position.side;
            var targetTop  = position.top;

            junctionList.Remove(position);

            foreach (JunctionPosition junction in junctionList)
            {
                if (junction.side == targetSide && junction.top > targetTop)
                {
                    junction.top--;
                }
            }

            ResizeNode();
        }
Пример #8
0
 public void Connect(Node node, JunctionPosition position)
 {
     EndNode     = node;
     EndPosition = position;
 }
Пример #9
0
 public Connector(Node node, JunctionPosition position)
 {
     StartNode     = node;
     StartPosition = position;
 }
Пример #10
0
        /// <summary>
        /// ウィンドウ内のGUI(接続点等)の描画
        /// </summary>
        void WindowCallback(int id)
        {
            //ユーザーからの処理(各ジャンクション)
            for (int i = 0; i < junctionList.Count; i++)
            {
                JunctionPosition position = junctionList[i];
                var style = position.side == JunctionSide.Left ? "LargeButtonRight" : "LargeButtonLeft";
                if (ConnectorManager.HasCurrent)
                {
                    // 決定中の接続がある場合は始点となっている場合, 既に接続済みである場合,決定中の接続と同じサイドに非アクティブ
                    GUI.enabled = !ConnectorManager.IsConnected(this, position) &&
                                  !ConnectorManager.IsCurrent(this, position) && ConnectorManager.Current.StartPosition.side != position.side;

                    if (GUI.Button(CalculateJunctionRect(position), string.Empty, style))
                    {
                        // クリックされたら接続
                        ConnectorManager.Connect(this, position);
                    }
                    GUI.enabled = true;
                }
                else
                {
                    Event currentEvent = Event.current;
                    Rect  junctionRect = CalculateJunctionRect(position);
                    EditorGUI.DrawRect(junctionRect, Color.gray);

                    //右クリック
                    if (EditorWindow.Instance.MouseIsInGraphArea &&
                        currentEvent.type == EventType.MouseDown && currentEvent.button == 1)
                    {
                        Vector2 mousePos = currentEvent.mousePosition;
                        if (junctionRect.Contains(mousePos))
                        {
                            GenericMenu menu = new GenericMenu();
                            if (!EditorApplication.isPlaying)
                            {
                                menu.AddItem(new GUIContent("MakeTransition"), false, MakeTransition, position);
                                menu.AddItem(new GUIContent("EditTransition"), false, EditTransition, position);
                                menu.AddItem(new GUIContent("DeleteTransition"), false, DeleteTransition, position);
                                menu.AddSeparator("");
                                menu.AddItem(new GUIContent("DeleteJunction"), false, DeleteJunction, position);
                            }
                            else
                            {
                                menu.AddDisabledItem(new GUIContent("MakeTransition"));
                                menu.AddDisabledItem(new GUIContent("EditTransition"));
                                menu.AddDisabledItem(new GUIContent("DeleteTransition"));
                                menu.AddSeparator("");
                                menu.AddDisabledItem(new GUIContent("DeleteJunction"));
                            }

                            menu.ShowAsContext();
                            currentEvent.Use();
                        }
                    }

                    //左クリック
                    if (EditorWindow.Instance.MouseIsInGraphArea &&
                        currentEvent.type == EventType.MouseDown && currentEvent.button == 0)
                    {
                        Vector2 mousePos = currentEvent.mousePosition;
                        if (junctionRect.Contains(mousePos))
                        {
                            EditTransition(position);
                            currentEvent.Use();
                        }
                    }
                }
            }


            //ユーザーからの処理(Node全体)
            {
                Event currentEvent = Event.current;
                Rect  contextRect  = new Rect(0.0f, 0.0f, rect.width, rect.height);

                //右クリック
                if (EditorWindow.Instance.MouseIsInGraphArea &&
                    currentEvent.type == EventType.MouseDown && currentEvent.button == 1)
                {
                    Vector2 mousePos = currentEvent.mousePosition;
                    if (contextRect.Contains(mousePos))
                    {
                        GenericMenu menu = new GenericMenu();

                        if (!EditorApplication.isPlaying)
                        {
                            menu.AddItem(new GUIContent("NewEntrance"), false, NodeMenu, "NewEntrance");
                            menu.AddItem(new GUIContent("NewExit"), false, NodeMenu, "NewExit");
                            menu.AddSeparator("");
                            menu.AddItem(new GUIContent("Edit"), false, NodeMenu, "Edit");
                            menu.AddItem(new GUIContent("SetAsEntry"), false, NodeMenu, "SetAsEntry");
                            menu.AddItem(new GUIContent("Delete"), false, NodeMenu, "Delete");
                        }
                        else
                        {
                            menu.AddDisabledItem(new GUIContent("NewEntrance"));
                            menu.AddDisabledItem(new GUIContent("NewExit"));
                            menu.AddSeparator("");
                            menu.AddDisabledItem(new GUIContent("Edit"));
                            menu.AddDisabledItem(new GUIContent("SetAsEntry"));
                            menu.AddDisabledItem(new GUIContent("Delete"));
                        }

                        menu.ShowAsContext();
                        currentEvent.Use();
                    }
                }

                //左クリック
                //Debug.Log(currentEvent.mousePosition);
                if (EditorWindow.Instance.MouseIsInGraphArea &&
                    currentEvent.type == EventType.MouseDown && currentEvent.button == 0)
                {
                    Vector2 mousePos = currentEvent.mousePosition;
                    if (contextRect.Contains(mousePos))
                    {
                        NodeMenu("Edit");
                        //ここで'currentEvent.Use()'を使わない;もし使うとノードを移動できなくなる
                        //Eventが消費されてしまう
                    }
                }
            }

            OnGUI();

            //Debug.Log("12");

            if (EditorWindow.Instance.MouseIsInGraphArea)
            {
                GUI.DragWindow();
            }
        }