Пример #1
0
        /// <summary> Called by <c>EventOptionUI</c> </summary>
        public void OnOptionSelect(int idx)
        {
            var option = eventWrapper.Sobj.options[idx];

            option.wrapper.OnSelected?.Invoke(option);

            // cache this (?)
            optionList.gameObject.SetActive(false);
            foreach (var opt in options)
            {
                Destroy(opt.gameObject);
            }

            var result = option.results.TryTrigger();

            if (result == null)
            {
                //Debug.LogError($"Result not found for {eventWrapper.Sobj.readableName} {option.mainDescription}");
                NextEvent();
                return;
            }

            mainDesc.text = result.substituteDescription;
            resultWrapper = result.wrapper;

            continueButton.gameObject.SetActive(true);
        }
Пример #2
0
        private void SetCurrentEvent(EventWrapper wrapper)
        {
            continueButton.gameObject.SetActive(false);
            resultWrapper = null;

            eventWrapper = wrapper;
            var sobj = wrapper.Sobj;

            title.text       = sobj.readableName;
            mainDesc.text    = sobj.mainDescription;
            mainImage.sprite = sobj.mainImage;

            optionList.gameObject.SetActive(true);
            var numOpts = sobj.options.Length;

            if (numOpts == 0)
            {
                NextEvent();
            }
            else
            {
                options = new EventOptionUI[numOpts];
                for (var i = 0; i < numOpts; ++i)
                {
                    CreateOption(sobj.options[i], i);
                }
            }
        }
Пример #3
0
        private void NextEvent()
        {
            if (resultWrapper != null)
            {
                var rstWrapper = resultWrapper;
                resultWrapper = null;
                rstWrapper.OnTrigger(rstWrapper);
            }

            var evmgr = EventManager.Instance;

            if (!evmgr.Empty())
            {
                var ev = evmgr.PullEvent();
                SetCurrentEvent(ev);
                return;
            }
            // disable canvas
            gameObject.SetActive(false);
            // clean up TMP
            title.text       = "";
            mainDesc.text    = "";
            mainImage.sprite = null;

            GameLoop.Instance.TransToMap();
        }
 public EventOptionWrapper(EventOptionSobj sobj, EventSobj source)
 {
     Sobj         = sobj;
     Sobj.wrapper = this;
     EventSource  = source;
     foreach (var result in sobj.results)
     {
         var wrapper = new EventResultWrapper(result, sobj);
     }
 }
        public static void PropOnTrigger(EventResultWrapper result, float immune = 0)
        {
            var factor = Extension.GetTurnFactor(result.EventSource.type);

            factor *= (1 - immune);
            var ins = result.Sobj.instantOutcome * factor;

            if (ins.Any(p => p != 0))
            {
                PropertyManager.Instance.AddProperty(ins);
            }
            var buff = result.Sobj.buffOutcome;

            if (buff.ActiveTurns > 0 && buff.PropertyGroup.Any(p => p != 0))
            {
                BuffQueue.Instance.Add(buff.CreateBuff(factor));
            }
        }
 public static void DefaultOnTrigger(EventResultWrapper result)
 {
     PropOnTrigger(result, 0);
 }