Пример #1
0
/// <summary>
///     Returns true if self and the provided entity have the same Id values
///     and the Ids are not of the default Id value
/// </summary>
        protected bool HasSameNonDefaultIdAs(legGeometry compareTo)
        {
            return(!this.IsTransient() && !compareTo.IsTransient() && this.legGeometryKey.Equals(compareTo.legGeometryKey));
        }
Пример #2
0
/// <summary>
/// Copies the current object to a new instance
/// </summary>
/// <param name="deep">Copy members that refer to objects external to this class (not dependent)</param>
/// <param name="copiedObjects">Objects that should be reused</param>
/// <param name="asNew">Copy the current object as a new one, ready to be persisted, along all its members.</param>
/// <param name="reuseNestedObjects">If asNew is true, this flag if set, forces the reuse of all external objects.</param>
/// <param name="copy">Optional - An existing [legGeometry] instance to use as the destination.</param>
/// <returns>A copy of the object</returns>
        public virtual legGeometry Copy(bool deep = false, Hashtable copiedObjects = null, bool asNew = false, bool reuseNestedObjects = false, legGeometry copy = null)
        {
            if (copiedObjects == null)
            {
                copiedObjects = new Hashtable();
            }
            if (copy == null && copiedObjects.Contains(this))
            {
                return((legGeometry)copiedObjects[this]);
            }
            copy = copy ?? new legGeometry();
            if (!asNew)
            {
                copy.TransientId    = this.TransientId;
                copy.legGeometryKey = this.legGeometryKey;
            }
            copy.points = this.points;
            copy.length = this.length;
            if (!copiedObjects.Contains(this))
            {
                copiedObjects.Add(this, copy);
            }
            return(copy);
        }