public EncounterDefinition() { Name = "Unnamed Encounter"; HeroLimit = 4; ItemLevel = 10; PrerequisiteEncounters = new List<string>(); Actors = new List<ActorDefinition>(); Triggers = new List<TriggerDefinition>(); Loot = new List<ItemDefinition>(); Map = new Map(); }
public MapModel(Map map) { this.map = map; BuildChunks(); OptimizeChunks(); }