Пример #1
0
        public static void ChangeZoneBeginn(ZoneConnection zc, InterPacket packet)
        {
            ushort mapid,randomid,port;
            string charname,ip;
            int x,y;
            if(!packet.TryReadUShort(out mapid))
                return;
            if(!packet.TryReadInt(out x))
                return;
            if(!packet.TryReadInt(out y))
                return;
            if(!packet.TryReadString(out charname,16))
                return;
            if(!packet.TryReadString(out ip,16))
                return;
            if(!packet.TryReadUShort(out port))
                return;
            if(!packet.TryReadUShort(out randomid))
                return;

            WorldClient client = ClientManager.Instance.GetClientByCharname(charname);
            if(client == null)
                return;
            int oldmap = client.Character.Character.PositionInfo.Map;
            client.Character.Character.PositionInfo.Map = mapid;
            client.Character.Character.PositionInfo.XPos = x;
            client.Character.Character.PositionInfo.YPos = y;
            Managers.CharacterManager.InvokeChangeMapEvent(client.Character);
            client.Character.ChangeFrendMap(DataProvider.GetMapname(mapid));//setup later to event
        }
Пример #2
0
        public static void HandleServerAssignement(WorldConnection wc, InterPacket packet)
        {
            byte wid;
            string name, ip;
            ushort port;
            if (!packet.TryReadByte(out wid) || !packet.TryReadString(out name) || !packet.TryReadString(out ip) || !packet.TryReadUShort(out port))
            {
                Log.WriteLine(LogLevel.Error, "Could not read World ID in inter server packet.");
                wc.Disconnect();
                return;
            }

            if (WorldManager.Instance.Worlds.ContainsKey(wid))
            {
                Log.WriteLine(LogLevel.Error, "Already loaded this world?");
                wc.Disconnect();
                return;
            }

            wc.Name = name;
            wc.ID = wid;
            wc.IP = ip;
            wc.Port = port;
            wc.IsAWorld = true;

            if (WorldManager.Instance.Worlds.TryAdd(wc.ID, wc))
            {
                Log.WriteLine(LogLevel.Info, "Assigned world {0}!", wc.ID);
                SendAssigned(wc);
            }
            else
            {
                Log.WriteLine(LogLevel.Error, "Couldn't assign world {0}..", wc.ID);
            }
        }
Пример #3
0
        public static void Broadcast(WorldConnector pConnector, InterPacket pPacket)
        {
            int packetlenght;
            byte[] packet;
            string charname;
            if (!pPacket.TryReadString(out charname, 16))
                return;

            if (!pPacket.TryReadInt(out packetlenght))
                return;

            if (!pPacket.TryReadBytes(packetlenght, out packet))
                return;

            ZoneClient pClient = ClientManager.Instance.GetClientByCharName(charname);
            if (pClient == null)
                return;
            using (var ipacket = new InterPacket(InterHeader.SendBroiadCastList))
            {
                List<ZoneCharacter> Sender = pClient.Character.Map.GetCharactersBySectors(pClient.Character.MapSector.SurroundingSectors);
                if (Sender.Count == 0)
                    return;
                ipacket.WriteInt(packetlenght);
                ipacket.WriteBytes(packet);
                ipacket.WriteInt(Sender.Count);
                foreach (var character in Sender)
                {
                    ipacket.WriteString(character.Name,16);
                }
                pConnector.SendPacket(ipacket);
            }
        }
Пример #4
0
 public static void AddPartyMember(WorldConnector lc, InterPacket packet)
 {
     long groupId = 0;
     string charName = "";
     if (!packet.TryReadLong(out groupId) &&
         !packet.TryReadString(out charName, 16))
     {
         throw new InvalidPacketException();
     }
     GroupManager.Instance.AddMemberToGroup(groupId, charName);
 }
Пример #5
0
        public static void DisconnectFromzoneserver(ZoneConnection zc, InterPacket packet)
        {
            string charname;
            if (packet.TryReadString(out charname,16))
            {
              WorldClient client =  ClientManager.Instance.GetClientByCharname(charname);
              if (client == null)
                  return;

              client.Character.Loggeout(client);
              ClientManager.Instance.RemoveClient(client);
            }
        }
Пример #6
0
 public static void BanAccount(ZoneConnection zc, InterPacket packet)
 {
     string playername;
       if (packet.TryReadString(out playername, 16))
       {
           WorldClient bannclient = ClientManager.Instance.GetClientByCharname(playername);
           if (bannclient != null)
           {
               using (var p = new InterPacket(InterHeader.BanAccount))
               {
                   p.WriteInt(bannclient.AccountID);
                   LoginConnector.Instance.SendPacket(p);
               }
               bannclient.Disconnect();
           }
       }
 }
Пример #7
0
        public static void AddRewardItem(WorldConnector pConnector, InterPacket pPacket)
        {
            byte count;
            ushort ItemID;
            string Charname;
            if (!pPacket.TryReadUShort(out ItemID))
                return;

            if (!pPacket.TryReadByte(out count))
                return;

            if(!pPacket.TryReadString(out Charname,16))
                return;

             ZoneClient pClient =  ClientManager.Instance.GetClientByName(Charname);
            if(pClient == null)
                return;

            pClient.Character.GiveMasterRewardItem(ItemID, count);
        }
Пример #8
0
        public static void GetList(ZoneConnection pConnection, InterPacket pPacket)
        {
            int count, packetlenght;
            byte[] SendPacket;

            if (!pPacket.TryReadInt(out packetlenght))
                return;

            if (!pPacket.TryReadBytes(packetlenght, out SendPacket))
                return;

            if (!pPacket.TryReadInt(out count))
                return;

            for (int i = 0; i < count; i++)
            {
                string charname;
                if(!pPacket.TryReadString(out charname,16))
                return;
               WorldClient client=  ClientManager.Instance.GetClientByCharname(charname);
                if(client !=null)
                using (var packet = new FiestaLib.Networking.Packet())
                {
                    packet.WriteBytes(SendPacket);
                    client.SendPacket(packet);
                    Log.WriteLine(LogLevel.Debug, "Send borcast to {0}", charname);
                }
            }
        }
Пример #9
0
        public static void HandleClientTransferZone(ZoneConnection zc, InterPacket packet)
        {
            byte admin, zoneid;
            int accountid,CharID;
            string username, charname, hostip;
            ushort randid, mapid;
            if (!packet.TryReadByte(out zoneid) || !packet.TryReadInt(out accountid) || !packet.TryReadUShort(out mapid) || !packet.TryReadString(out username) ||
                !packet.TryReadString(out charname)||!packet.TryReadInt(out CharID) || !packet.TryReadUShort(out randid) || !packet.TryReadByte(out admin) ||
                !packet.TryReadString(out hostip))
            {
                return;
            }
            if (Program.Zones.ContainsKey(zoneid))
            {
                ZoneConnection z;
                if (Program.Zones.TryGetValue(zoneid, out z))
                {
                    z.SendTransferClientFromZone(accountid, username, charname,CharID, randid, admin, hostip);

                }
            }
            else
            {
                Log.WriteLine(LogLevel.Warn, "Uh oh, Zone {0} tried to transfer {1} to zone {1} D:", zc.ID, charname, zoneid);
            }
        }
Пример #10
0
        public static void RemovePartyMember(WorldConnector lc, InterPacket packet)
        {
            string name = "";
            if (!packet.TryReadString(out name, 16))
            {
                throw new InvalidPacketException();
            }

            if (!ClientManager.Instance.HasClient(name))
                return;
            var client = ClientManager.Instance.GetClientByCharName(name);
            var group = GroupManager.Instance.GetGroupForCharacter(client.Character.ID);
            group.RemoveMember(name);
        }
Пример #11
0
        public static void HandleZoneOpened(WorldConnector lc, InterPacket packet)
        {
            byte id;
            string ip;
            ushort port;
            int mapcount;
            if (!packet.TryReadByte(out id) || !packet.TryReadString(out ip) || !packet.TryReadUShort(out port) || !packet.TryReadInt(out mapcount))
            {
                return;
            }

            List<MapInfo> maps = new List<MapInfo>();
            for (int j = 0; j < mapcount; j++)
            {
                ushort mapid, viewrange;
                string shortname, fullname;
                int regenx, regeny;
                byte kingdom;
                if (!packet.TryReadUShort(out mapid) || !packet.TryReadString(out shortname) || !packet.TryReadString(out fullname) || !packet.TryReadInt(out regenx) || !packet.TryReadInt(out regeny) || !packet.TryReadByte(out kingdom) || !packet.TryReadUShort(out viewrange))
                {
                    break;
                }
                maps.Add(new MapInfo(mapid, shortname, fullname, regenx, regeny, kingdom, viewrange));
            }

            ZoneData zd;
            if (!Program.Zones.TryGetValue(id, out zd))
            {
                zd = new ZoneData();
            }
            zd.ID = id;
            zd.IP = ip;
            zd.Port = port;
            zd.MapsToLoad = maps;
            Program.Zones[id] = zd;
            Log.WriteLine(LogLevel.Info, "Added zone {0} to zonelist. {1}:{2}", zd.ID, zd.IP, zd.Port);
        }
Пример #12
0
        public static void HandleTransfer(WorldConnector lc, InterPacket packet)
        {
            byte v;
            if (!packet.TryReadByte(out v))
            {
                return;
            }

            if (v == 0)
            {
                byte admin;
                int accountid, CharID;
                string username, hash, hostip;
                if (!packet.TryReadInt(out accountid) || !packet.TryReadString(out username) || !packet.TryReadInt(out CharID)|| !packet.TryReadString(out hash) || !packet.TryReadByte(out admin) || !packet.TryReadString(out hostip))
                {
                    return;
                }
                ClientTransfer ct = new ClientTransfer(accountid, username,CharID, admin, hostip, hash);
                ClientManager.Instance.AddTransfer(ct);
            }
            else if (v == 1)
            {
                byte admin;
                int accountid,CharID;
                string username, charname, hostip;
                ushort randid;
                if (!packet.TryReadInt(out accountid) || !packet.TryReadString(out username) || !packet.TryReadString(out charname) || !packet.TryReadInt(out CharID) ||
                    !packet.TryReadUShort(out randid) || !packet.TryReadByte(out admin) || !packet.TryReadString(out hostip))
                {
                    return;
                }
                ClientTransfer ct = new ClientTransfer(accountid, username, charname,CharID, randid, admin, hostip);
                ClientManager.Instance.AddTransfer(ct);
            }
        }
Пример #13
0
        public static void FunctionGetCharacterOnline(ZoneConnection pConnection, InterPacket pPacket)
        {
            long id;
            string charName;

            if(!pPacket.TryReadLong(out id) ||!pPacket.TryReadString(out charName, 16))
                throw new InvalidPacketException();

            bool isOnline = ClientManager.Instance.IsOnline(charName);
            using (InterPacket packet = new InterPacket(InterHeader.FunctionAnswer))
            {
                packet.WriteLong(id);
                packet.WriteBool(isOnline);
                pConnection.SendPacket(packet);
            }
        }
Пример #14
0
        public static void HandleAssigned(WorldConnector lc, InterPacket packet)
        {
            string name;
            byte id;
            ushort port;
            int mapidcout;
            if (!packet.TryReadByte(out id) || !packet.TryReadString(out name) ||
                !packet.TryReadUShort(out port) || !packet.TryReadInt(out mapidcout))
            {
                return;
            }

            Program.ServiceInfo = new ZoneData
            {

                ID = id,
                Port = port,
                MapsToLoad = new List<FiestaLib.Data.MapInfo>()
            };

            for (int i = 0; i < mapidcout; i++)
            {
                ushort mapid, viewrange;
                string shortname, fullname;
                int regenx, regeny;
                byte kingdom;
                if (!packet.TryReadUShort(out mapid) || !packet.TryReadString(out shortname) || !packet.TryReadString(out fullname) || !packet.TryReadInt(out regenx) || !packet.TryReadInt(out regeny) || !packet.TryReadByte(out kingdom) || !packet.TryReadUShort(out viewrange))
                {
                    break;
                }
                Program.ServiceInfo.MapsToLoad.Add(new MapInfo(mapid, shortname, fullname, regenx, regeny, kingdom, viewrange));
            }

            Log.WriteLine(LogLevel.Info, "Successfully linked with worldserver. [Zone: {0} | Port: {1}]", id, port);
            ZoneAcceptor.Load();
        }
Пример #15
0
        public static void HandleAssigning(ZoneConnection lc, InterPacket packet)
        {
            string ip;
            if (!packet.TryReadString(out ip))
            {
                return;
            }

            lc.IP = ip;

            // make idlist
            InterHandler.SendZoneStarted(lc.ID, lc.IP, lc.Port, lc.Maps);
            InterHandler.SendZoneList(lc);
            Log.WriteLine(LogLevel.Info, "Zone {0} listens @ {1}:{2}", lc.ID, lc.IP, lc.Port);
        }
Пример #16
0
 public static void UpdateMoneyInWorld(ZoneConnection lc, InterPacket packet)
 {
     string charname = string.Empty;
      long NewMoney = 0;
      if(!packet.TryReadString(out charname,16) || !packet.TryReadLong(out NewMoney))
      {
          return;
      }
     WorldCharacter Pchar = ClientManager.Instance.GetClientByCharname(charname).Character;
     Pchar.Character.Money = NewMoney;
 }
Пример #17
0
 public static void UpdateLevel(ZoneConnection pConnection, InterPacket pPacket)
 {
     byte level;
     string Charname;
     if (!pPacket.TryReadByte(out level) || !pPacket.TryReadString(out Charname, 16))
         return;
     WorldClient pClient = ClientManager.Instance.GetClientByCharname(Charname);
     if(pClient == null)
         return;
     pClient.Character.Character.CharLevel = level;
     Managers.CharacterManager.invokeLevelUp(pClient.Character);
 }
Пример #18
0
 public static void HandleWorldMessage(ZoneConnection zc, InterPacket packet)
 {
     string msg;
     bool wut;
     byte type;
     if (!packet.TryReadString(out msg) || !packet.TryReadByte(out type) || !packet.TryReadBool(out wut))
     {
         return;
     }
     if (wut)
     {
         string to;
         if (!packet.TryReadString(out to))
         {
             return;
         }
         WorldClient client;
         if ((client = ClientManager.Instance.GetClientByCharname(to)) == null)
         {
             Log.WriteLine(LogLevel.Warn, "Tried to send a WorldMessage to a character that is unknown. Charname: {0}", to);
         }
         else
         {
             using (var p = Handler25.CreateWorldMessage((WorldMessageTypes)type, msg))
             {
                 client.SendPacket(p);
             }
         }
     }
     else
     {
         using (var p = Handler25.CreateWorldMessage((WorldMessageTypes)type, msg))
         {
             ClientManager.Instance.SendPacketToAll(p);
         }
     }
 }
Пример #19
0
        public static void ReciveCoper(ZoneConnection zc, InterPacket packet)
        {
            string charname;
            long coper;
            bool typ;
            if (!packet.TryReadString(out charname, 16))
                return;

            if (!packet.TryReadLong(out coper))
                return;
            if (!packet.TryReadBool(out typ))
                return;

            WorldClient pClient = ClientManager.Instance.GetClientByCharname(charname);
            if (typ)
            {
              pClient.Character.Character.ReviveCoper += coper;

            }
            else
            {

                pClient.Character.RecviveCoperMaster += coper;
                pClient.Character.UpdateRecviveCoper();
            }
        }