public EssentialPlayer(MiNetServer server, IPEndPoint endPoint) : base(server, endPoint) { Server = server; EndPoint = endPoint; Inventory = new PlayerInventory(this); HungerManager = new HungerManager(this); ExperienceManager = new ExperienceManager(this); ItemStackInventoryManager = new ItemStackInventoryManager(this); IsSpawned = false; IsConnected = endPoint != null; // Can't connect if there is no endpoint Width = 0.6f; Length = Width; Height = 1.80; HideNameTag = false; IsAlwaysShowName = true; CanClimb = true; HasCollision = true; IsAffectedByGravity = true; NoAi = false; EServer = (EssentialServer)server.ServerManager.GetServer(); }
public EssentialServerManager(MiNetServer server) { IServer = new EssentialServer(server); }