/// <summary> /// Approach the overview item /// </summary> /// <param name="entry">Name of the item as it appears on the overview</param> /// <returns>true on sucess, false otherwise</returns> public Boolean approach(OverViewEntry entry) { bool success = menu.open(entry); menu.click(MenuHandler.MENUITEMS.APPROACH); return(success); }
/// <summary> /// Target the given overview entry /// </summary> /// <param name="entry">The overview entry to target</param> /// <returns>True on sucess, false otherwise</returns> public Boolean target(OverViewEntry entry) { menu.open(entry); menu.click(MenuHandler.MENUITEMS.LOCKTARGET); return(true); }
/// <summary> /// Target the given overview entry /// </summary> /// <param name="entry">The overview entry to target</param> /// <returns>True on sucess, false otherwise</returns> public Boolean target(OverViewEntry entry) { menu.open(entry); menu.click(MenuHandler.MENUITEMS.LOCKTARGET); return true; }
/// <summary> /// Approach the overview item /// </summary> /// <param name="entry">Name of the item as it appears on the overview</param> /// <returns>true on sucess, false otherwise</returns> public Boolean approach(OverViewEntry entry) { bool success = menu.open(entry); menu.click(MenuHandler.MENUITEMS.APPROACH); return success; }
/// <summary> /// Sort by distance from player /// </summary> /// <param name="T">The object to compare against</param> /// <returns></returns> public int CompareTo(OverViewEntry T) { return(distance.CompareTo(T.distance)); }
/// <summary> /// Sort by distance from player /// </summary> /// <param name="T">The object to compare against</param> /// <returns></returns> public int CompareTo(OverViewEntry T) { return distance.CompareTo(T.distance); }