Пример #1
0
        internal void DestroyObjectOn(SyncByReference obj, EndpointId dest)
        {
            if (dest == NetworkComponent.Id)
            {
                return;
            }
            if (!MyAPIGateway.Session.IsDecider())
            {
                if (dest != NetworkComponent.ServerID)
                {
                    Log(MyLogSeverity.Warning, "Client tried to instruct another client to destroy");
                    return;
                }
                if (obj.SyncDirection != SyncDirection.ClientToServer)
                {
                    Log(MyLogSeverity.Warning, "Client tried to instruction a server to client object to be destroyed");
                    return;
                }
            }

            var packet = m_network.AllocatePacket <DestroySyncObjectPacket>();

            packet.ObjectID = obj.SyncObjectID;
            if (MyAPIGateway.Session.IsDecider())
            {
                m_network.SendMessage(packet, dest);
            }
            else
            {
                m_network.SendMessageToServer(packet);
            }
            m_network.ReturnPacket(packet);
        }
Пример #2
0
        internal void AllocateObjectOn(SyncByReference obj, EndpointId dest)
        {
            if (dest == NetworkComponent.Id)
            {
                return;
            }
            if (!MyAPIGateway.Session.IsDecider())
            {
                if (dest != NetworkComponent.ServerID)
                {
                    Log(MyLogSeverity.Warning, "Client tried to instruct another client to allocate");
                    return;
                }
                if (obj.SyncDirection != SyncDirection.ClientToServer)
                {
                    Log(MyLogSeverity.Warning, "Client tried to instruction a server to client object to be allocated");
                    return;
                }
            }
            var packet = m_network.AllocatePacket <AllocateSyncObjectPacket>();

            packet.ObjectID        = obj.SyncObjectID;
            packet.ObjectType      = obj.TypeInfo.TypeID;
            packet.SyncDirection   = obj.SyncDirection;
            packet.Stream.ReadHead = packet.Stream.WriteHead = 0;
            obj.WriteChanges(packet.Stream);
            if (MyAPIGateway.Session.IsDecider())
            {
                m_network.SendMessage(packet, dest);
            }
            else
            {
                m_network.SendMessageToServer(packet);
            }
            m_network.ReturnPacket(packet);
        }
Пример #3
0
 public void QueueUpdate(SyncByReference instance)
 {
     lock (m_updateQueue)
         m_updateQueue.Enqueue(instance);
 }