Пример #1
0
        public int CreateRenderMeshGroup(RenderMesh renderMesh, out MeshRenderGroup group)
        {
            renderMesh.mat.LoadMaterial();

            int id = new Random().Next();

            group = new MeshRenderGroup(renderMesh);
            renderGroups.Add(id, group);

            return(id);
        }
Пример #2
0
 public bool HasMeshRender(RenderMesh meshRender)
 {
     return(MeshRender.Equals(meshRender));
 }
Пример #3
0
 public MeshRenderGroup(RenderMesh meshRender)
 {
     MeshRender = meshRender;
     Transforms = new List <Matrix4>();
 }