/// <summary> /// Disposes of the interactive entities and clears the list. /// </summary> /// <param name="physicsWorld">The physics world containing the entities' bodies.</param> /// <param name="interactiveEntities">the list of interactive entities.</param> /// <param name="mineCart">The mine cart.</param> /// <param name="cartSwitch">The switch entity.</param> public static void DisposeOfInteractiveEntities(ref World physicsWorld, ref List<InteractiveEntity> interactiveEntities, ref MineCart mineCart, ref Switch cartSwitch) { if (mineCart != null) { mineCart.Dispose(ref physicsWorld); mineCart = null; cartSwitch.Dispose(ref physicsWorld); cartSwitch = null; } foreach (InteractiveEntity entity in interactiveEntities) { entity.Dispose(ref physicsWorld); } interactiveEntities.Clear(); }
/// <summary> /// Disposes of the platforms and clears the list. /// </summary> /// <param name="physicsWorld">The physics world containing the platforms' bodies.</param> /// <param name="platforms">The list of platforms.</param> public static void DisposeOfPlatforms(ref World physicsWorld, ref List<Platform> platforms) { foreach (Platform platform in platforms) { platform.Dispose(ref physicsWorld); } platforms.Clear(); }
/// <summary> /// Removes the floor bodies from the world and clears the list. /// </summary> /// <param name="physicsWorld">The physics world containing the floor.</param> /// <param name="floorEdges">The list of floor edge bodies.</param> /// <param name="visualFloorEdges">The list of visual floor edges.</param> public static void DisposeOfFloor(ref World physicsWorld, ref List<Body> floorEdges, ref List<VisualEdge> visualFloorEdges) { visualFloorEdges.Clear(); foreach (Body body in floorEdges) { physicsWorld.RemoveBody(body); } floorEdges.Clear(); }