GetAttackPoint() публичный статический Метод

Gets the attack point.
public static GetAttackPoint ( Hero unit ) : double
unit Hero /// The unit. ///
Результат double
Пример #1
0
        /// <summary>
        ///     Checks if attack animation can be safely canceled
        /// </summary>
        /// <returns></returns>
        public static bool CanCancelAnimation(float delay = 0f)
        {
            var time      = (tick - LastAttackStart);
            var cancelDur = UnitDatabase.GetAttackPoint(me) * 1000 - Game.Ping + 50 - delay;

            return(time > cancelDur);
        }
Пример #2
0
        /// <summary>
        /// </summary>
        /// <param name="unit"></param>
        /// <returns></returns>
        public static bool IsInBackswingtime(Unit unit)
        {
            if (MaxCount < 1)
            {
                return(false);
            }

            var attackPoint = UnitDatabase.GetAttackPoint(unit);
            //if (attackPoint * 1000 < Game.Ping/2)
            //    return false;
            var data =
                AttackAnimation.FirstOrDefault(
                    unitData => unitData.UnitName == unit.Name || unitData.UnitClassId == unit.ClassID);

            //Console.WriteLine(data);
            return(data != null && data.CanMove);
        }