Пример #1
0
 private static bool TryCreateChest(ActorCommonData acd, out IMapMarker item, ref bool interested)
 {
     item = null;
     if (acd.x178_GizmoType == GizmoType.Chest)
     {
         interested = true;
         if (IsValidGizmoChest(acd))
         {
             item = new MapMarkerAcdChest(acd, IsValidGizmoChest);
             return(true);
         }
     }
     else if (acd.x178_GizmoType == GizmoType.LoreChest)
     {
         interested = true;
         if (IsValidGizmoLoreChest(acd))
         {
             item = new MapMarkerAcdChest(acd, IsValidGizmoLoreChest);
             return(true);
         }
     }
     else if (acd.x178_GizmoType == GizmoType.Switch)
     {
         interested = true;
         switch (acd.x090_ActorSnoId)
         {
         case 0x0005900F:                         // x1_Global_Chest_CursedChest
         case 0x00059229:                         // x1_Global_Chest_CursedChest_B
             item = new MapMarkerAcdCursedChest(acd, IsValidSwitchCursedChest);
             return(true);
         }
     }
     return(false);
 }
Пример #2
0
		private static bool TryCreateChest(ActorCommonData acd, out IMapMarker item, ref bool interested)
		{
			item = null;
			if (acd.x180_GizmoType == GizmoType.Chest)
			{
				interested = true;
				if (IsValidGizmoChest(acd))
				{
					item = new MapMarkerAcdChest(acd, IsValidGizmoChest);
					return true;
				}
			}
			else if (acd.x180_GizmoType == GizmoType.LoreChest)
			{
				interested = true;
				if (IsValidGizmoLoreChest(acd))
				{
					item = new MapMarkerAcdChest(acd, IsValidGizmoLoreChest);
					return true;
				}
			}
			else if (acd.x180_GizmoType== GizmoType.Switch)
			{
				interested = true;
				switch (acd.x090_ActorSnoId)
				{
					case 0x0005900F: // x1_Global_Chest_CursedChest
					case 0x00059229: // x1_Global_Chest_CursedChest_B
						item = new MapMarkerAcdCursedChest(acd, IsValidSwitchCursedChest);
						return true;
				}
			}
			return false;
		}