/// <summary>
        /// Draw a section, a header-like usefull to order your editor.
        /// </summary>
        /// <param name="_label">Label to display.</param>
        /// <param name="_lineWidth">Width of the lines surrounding the label (in pixels).</param>
        /// <param name="_heightSpace">Space on top and bottom of the section (in pixels).</param>
        public static void Section(GUIContent _label, float _lineWidth, float _heightSpace)
        {
            // Get section rect
            Rect _position = EditorGUILayout.GetControlRect(true, (EditorGUIUtility.singleLineHeight + _heightSpace) * 2);

            // Draw it
            EditorGUIEnhanced.Section(_position, _label, _lineWidth);
        }
        // Make your own GUI for the decorator
        public override void OnGUI(Rect _position)
        {
            SectionAttribute _attribute = (SectionAttribute)attribute;

            EditorGUIEnhanced.Section(_position, _attribute.Label, _attribute.LineWidth);
        }