public Game() { InitializeComponent(); work.getWordsFromAktivePlyer(massWord, massTranslate); WorkWithGame.outputToLabel(LabelTranslate, massTranslate); this.inputWord.Background = new LinearGradientBrush(Colors.Transparent, Colors.Transparent, 90); this.inputWord.TextChanged += new TextChangedEventHandler(inputWord_TextChanged); }
private void Button_Click(object sender, RoutedEventArgs e) { WorkWithGame.OpenMainWindow(this); }