Пример #1
0
        internal override void Start()
        {
            abg = AddComponent <AssetBundleGroup>();
            sbg = AddComponent <SceneBundleGroup>();
            wfg = AddComponent <WWWFileGroup>();
            wag = AddComponent <WWWAudioGroup>();
            gsd = AddComponent <GOEStringDelegate>();
            glm = AddComponent <GOELoaderMgr>();

            InitRuntimePlatformPathResolver();

            LoadSQLiteBundleMap();
        }
Пример #2
0
        internal override void Start()
        {
            loadingProgress = AddComponent <LoadingProgress>();
            abg             = AddComponent <AssetBundleGroup>();
            sbg             = AddComponent <SceneBundleGroup>();
            wfg             = AddComponent <WWWFileGroup>();
            wag             = AddComponent <WWWAudioGroup>();
            gsd             = AddComponent <GOEStringDelegate>();
            glm             = AddComponent <GOELoaderMgr>();
            rbl             = AddComponent <ResBundleList>();
            rim             = AddComponent <ResIdxMap>();
            brn             = AddComponent <BundleRename>();

            initialize();
        }