Пример #1
0
        internal static void LoadOptions()
        {
            XmlClass myXml = new XmlClass()
            {
                Filename = Application.StartupPath + "\\Data\\Config.xml",
                Root     = "Options"
            };

            myXml.LoadXml();

            E_Types.Options.Username = myXml.ReadString("UserInfo", "Username", "");
            E_Types.Options.Password = myXml.ReadString("UserInfo", "Password", "");
            E_Types.Options.SavePass = bool.Parse(myXml.ReadString("UserInfo", "SavePass", "False"));

            E_Types.Options.IP   = myXml.ReadString("Connection", "Ip", "127.0.0.1");
            E_Types.Options.Port = (int)(Conversion.Val(myXml.ReadString("Connection", "Port", "7001")));

            E_Types.Options.MenuMusic = myXml.ReadString("Sfx", "MenuMusic", "");
            E_Types.Options.Music     = byte.Parse(myXml.ReadString("Sfx", "Music", "1"));
            E_Types.Options.Sound     = byte.Parse(myXml.ReadString("Sfx", "Sound", "1"));
            E_Types.Options.Volume    = (float)(Conversion.Val(myXml.ReadString("Sfx", "Volume", "100")));

            myXml.CloseXml(false);

            FrmLogin.Default.txtLogin.Text    = E_Types.Options.Username;
            FrmLogin.Default.txtPassword.Text = E_Types.Options.Password;
        }
Пример #2
0
        public static void LoadTilePrefab()
        {
            int Prefab = 0;
            int Layer  = 0;

            XmlClass myXml = new XmlClass()
            {
                Filename = System.IO.Path.Combine(Application.StartupPath, "Data", "AutoMapper.xml"),
                Root     = "Options"
            };

            myXml.LoadXml();

            Tile = new Types.TileRec[(int)TilePrefab.Count];
            for (Prefab = 1; Prefab <= (int)TilePrefab.Count - 1; Prefab++)
            {
                Tile[Prefab].Layer = new Types.TileDataRec[(int)Enums.LayerType.Count];
                for (Layer = 1; Layer <= (int)Enums.LayerType.Count - 1; Layer++)
                {
                    Tile[Prefab].Layer[Layer].Tileset  = (byte)(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Tileset")));
                    Tile[Prefab].Layer[Layer].X        = (byte)(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "X")));
                    Tile[Prefab].Layer[Layer].Y        = (byte)(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Y")));
                    Tile[Prefab].Layer[Layer].AutoTile = (byte)(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Autotile")));
                }
                Tile[Prefab].Type = (byte)(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Type")));
            }

            ResourcesNum = myXml.ReadString("Resources", "ResourcesNum");
            Resources    = ResourcesNum.Split(';');

            myXml.CloseXml(false);
        }
Пример #3
0
        public static void LoadSkillExp()
        {
            XmlClass myXml = new XmlClass()
            {
                Filename = Application.StartupPath + @"\Data\SkillExp.xml",
                Root     = "Data"
            };

            myXml.LoadXml();

            for (int i = 1; i <= 100; i++)
            {
                SkillExpTable[i] = Convert.ToInt32(myXml.ReadString("Level", i.ToString()));
            }

            myXml.CloseXml(false);
        }
Пример #4
0
        internal static void SendSaveAutoMapper()
        {
            XmlClass myXml = new XmlClass()
            {
                Filename = Application.StartupPath + "\\Data\\AutoMapper.xml",
                Root     = "Options"
            };

            ASFW.ByteStream buffer = new ASFW.ByteStream(4);

            buffer.WriteInt32((System.Int32)Packets.EditorPackets.SaveAutoMap);

            buffer.WriteInt32(MapStart);
            buffer.WriteInt32(MapSize);
            buffer.WriteInt32(MapX);
            buffer.WriteInt32(MapY);
            buffer.WriteInt32(SandBorder);
            buffer.WriteInt32(DetailFreq);
            buffer.WriteInt32(ResourceFreq);

            myXml.LoadXml();

            //send xml info
            buffer.WriteString(myXml.ReadString("Resources", "ResourcesNum"));

            for (var Prefab = 1; Prefab <= (int)TilePrefab.Count - 1; Prefab++)
            {
                for (var Layer = 1; Layer <= (int)Enums.LayerType.Count - 1; Layer++)
                {
                    if (Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Tileset")) > 0)
                    {
                        buffer.WriteInt32(System.Convert.ToInt32(Layer));
                        buffer.WriteInt32(System.Convert.ToInt32(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Tileset"))));
                        buffer.WriteInt32(System.Convert.ToInt32(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "X"))));
                        buffer.WriteInt32(System.Convert.ToInt32(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Y"))));
                        buffer.WriteInt32(System.Convert.ToInt32(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Autotile"))));
                    }
                }
                buffer.WriteInt32(System.Convert.ToInt32(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Type"))));
            }

            myXml.CloseXml(false);

            E_NetworkConfig.Socket.SendData(buffer.Data, buffer.Head);
            buffer.Dispose();
        }
Пример #5
0
        // Token: 0x060001D8 RID: 472 RVA: 0x000398D4 File Offset: 0x00037AD4
        public static void LoadHouses()
        {
            bool flag = !File.Exists(Path.Combine(Application.StartupPath, "data", "houseconfig.xml"));

            if (flag)
            {
                S_Housing.CreateHouses();
            }
            XmlClass myXml = new XmlClass
            {
                Filename = Path.Combine(Application.StartupPath, "data", "houseconfig.xml"),
                Root     = "Config"
            };

            myXml.LoadXml();
            int max_HOUSES = S_Housing.MAX_HOUSES;

            checked
            {
                for (int i = 1; i <= max_HOUSES; i++)
                {
                    S_Housing.HouseConfig[i].BaseMap      = (int)Math.Round(Conversion.Val(myXml.ReadString("House" + Conversions.ToString(i), "BaseMap", "")));
                    S_Housing.HouseConfig[i].ConfigName   = (myXml.ReadString("House" + Conversions.ToString(i), "Name", "").Trim());
                    S_Housing.HouseConfig[i].MaxFurniture = (int)Math.Round(Conversion.Val(myXml.ReadString("House" + Conversions.ToString(i), "MaxFurniture", "")));
                    S_Housing.HouseConfig[i].Price        = (int)Math.Round(Conversion.Val(myXml.ReadString("House" + Conversions.ToString(i), "Price", "")));
                    S_Housing.HouseConfig[i].X            = (int)Math.Round(Conversion.Val(myXml.ReadString("House" + Conversions.ToString(i), "X", "")));
                    S_Housing.HouseConfig[i].Y            = (int)Math.Round(Conversion.Val(myXml.ReadString("House" + Conversions.ToString(i), "Y", "")));
                }
                myXml.CloseXml(false);
                int playersOnline = S_GameLogic.GetPlayersOnline();
                for (int i = 1; i <= playersOnline; i++)
                {
                    bool flag2 = S_NetworkConfig.IsPlaying(i);
                    if (flag2)
                    {
                        S_Housing.SendHouseConfigs(i);
                    }
                }
            }
        }
Пример #6
0
        internal static void LoadConfig()
        {
            XmlClass myXml = new XmlClass()
            {
                Filename = Application.StartupPath + "\\Data\\UIConfiguration\\MainMenu.xml",
                Root     = "MainMenuConfig"
            };

            myXml.LoadXml();

            FrmMenu.Default.Width          = int.Parse(myXml.ReadString("Window", "Width"));
            FrmMenu.Default.Height         = int.Parse(myXml.ReadString("Window", "Height"));
            FrmMenu.Default.pnlLoad.Width  = int.Parse(myXml.ReadString("Window", "Width"));
            FrmMenu.Default.pnlLoad.Height = int.Parse(myXml.ReadString("Window", "Height"));

            FrmMenu.Default.lblStatusHeader.Location = new System.Drawing.Point(int.Parse(myXml.ReadString("ServerStatusHeader", "X")), int.Parse(myXml.ReadString("ServerStatusHeader", "Y")));

            FrmMenu.Default.lblServerStatus.Location = new System.Drawing.Point(int.Parse(myXml.ReadString("ServerStatus", "X")), int.Parse(myXml.ReadString("ServerStatus", "Y")));


            FrmMenu.Default.picLogo.Location = new System.Drawing.Point(int.Parse(myXml.ReadString("Logo", "X")), int.Parse(myXml.ReadString("Logo", "Y")));
            myXml.ReadString("Logo", "Width", FrmMenu.Default.picLogo.Width.ToString());
            myXml.ReadString("Logo", "Height", FrmMenu.Default.picLogo.Height.ToString());

            FrmMenu.Default.btnPlay.Location = new System.Drawing.Point(int.Parse(myXml.ReadString("ButtonPlay", "X")), int.Parse(myXml.ReadString("ButtonPlay", "Y")));
            myXml.ReadString("ButtonPlay", "Width", FrmMenu.Default.btnPlay.Width.ToString());
            myXml.ReadString("ButtonPlay", "Height", FrmMenu.Default.btnPlay.Height.ToString());

            FrmMenu.Default.btnRegister.Location = new System.Drawing.Point(int.Parse(myXml.ReadString("ButtonRegister", "X")), int.Parse(myXml.ReadString("ButtonRegister", "Y")));
            myXml.WriteString("ButtonRegister", "Width", FrmMenu.Default.btnRegister.Width.ToString());
            myXml.WriteString("ButtonRegister", "Height", FrmMenu.Default.btnRegister.Height.ToString());

            FrmMenu.Default.btnCredits.Location = new System.Drawing.Point(int.Parse(myXml.ReadString("ButtonCredits", "X")), int.Parse(myXml.ReadString("ButtonCredits", "Y")));
            myXml.ReadString("ButtonCredits", "Width", FrmMenu.Default.btnCredits.Width.ToString());
            myXml.ReadString("ButtonCredits", "Height", FrmMenu.Default.btnCredits.Height.ToString());

            FrmMenu.Default.btnExit.Location = new System.Drawing.Point(int.Parse(myXml.ReadString("ButtonExit", "X")), int.Parse(myXml.ReadString("ButtonExit", "Y")));
            myXml.ReadString("ButtonExit", "Width", FrmMenu.Default.btnExit.Width.ToString());
            myXml.ReadString("ButtonExit", "Height", FrmMenu.Default.btnExit.Height.ToString());

            FrmMenu.Default.pnlMainMenu.Location = new System.Drawing.Point(int.Parse(myXml.ReadString("PanelMain", "X")), int.Parse(myXml.ReadString("PanelMain", "Y")));
            myXml.ReadString("PanelMain", "Width", FrmMenu.Default.pnlMainMenu.Width.ToString());
            myXml.ReadString("PanelMain", "Height", FrmMenu.Default.pnlMainMenu.Height.ToString());

            myXml.CloseXml(true);
        }
Пример #7
0
        internal static void LoadOptions()
        {
            XmlClass myXml = new XmlClass()
            {
                Filename = Application.StartupPath + "\\Data\\Config.xml",
                Root     = "Options"
            };

            myXml.LoadXml();
            C_Types.Options.Username = myXml.ReadString("UserInfo", "Username", "");
            C_Types.Options.Password = myXml.ReadString("UserInfo", "Password", "");
            C_Types.Options.SavePass = bool.Parse(myXml.ReadString("UserInfo", "SavePass", "False"));

            C_Types.Options.Ip   = myXml.ReadString("Connection", "Ip", "127.0.0.1");
            C_Types.Options.Port = (int)(Conversion.Val(myXml.ReadString("Connection", "Port", "7001")));

            C_Types.Options.MenuMusic = myXml.ReadString("Sfx", "MenuMusic", "");
            C_Types.Options.Music     = byte.Parse(myXml.ReadString("Sfx", "Music", "1"));
            C_Types.Options.Sound     = byte.Parse(myXml.ReadString("Sfx", "Sound", "1"));
            C_Types.Options.Volume    = (float)(Conversion.Val(myXml.ReadString("Sfx", "Volume", "100")));

            C_Types.Options.ScreenSize = byte.Parse(myXml.ReadString("Misc", "ScreenSize", "0"));
            C_Types.Options.VSync      = (byte)(Conversion.Val(myXml.ReadString("Misc", "VSync", "0")));
            C_Types.Options.UnlockFPS  = (byte)(Conversion.Val(myXml.ReadString("Misc", "UnlockFPS", "0")));
            C_Types.Options.ShowNpcBar = (byte)(Conversion.Val(myXml.ReadString("Misc", "ShowNpcBar", "1")));

            C_Types.Options.ApplicationID  = myXml.ReadString("Misc", "ApplicationID", "AppID");
            C_Types.Options.LargeImageKey  = myXml.ReadString("Misc", "LargeImageKey", "LargeImageKey");
            C_Types.Options.LargeImageText = myXml.ReadString("Misc", "LargeImageText", "LargeImageText");
            C_Types.Options.SmallImageKey  = myXml.ReadString("Misc", "SmallImageKey", "SmallImageKey");

            myXml.CloseXml(true);

            // show in GUI
            if (C_Types.Options.Music == 1)
            {
                FrmOptions.Default.optMOn.Checked = true;
            }
            else
            {
                FrmOptions.Default.optMOff.Checked = false;
            }

            if (C_Types.Options.Music == 1)
            {
                FrmOptions.Default.optSOn.Checked = true;
            }
            else
            {
                FrmOptions.Default.optSOff.Checked = false;
            }

            FrmOptions.Default.lblVolume.Text   = "Volume: " + System.Convert.ToString(C_Types.Options.Volume);
            FrmOptions.Default.scrlVolume.Value = (int)C_Types.Options.Volume;

            FrmOptions.Default.cmbScreenSize.SelectedIndex = C_Types.Options.ScreenSize;
        }