public GameController(int width, int height, Canvas GameBoard, ProgressBar CPUProgressBar, Window window)
        {
            //setup player
            player = new Player();

            CPUprogressBar = CPUProgressBar;
            Point robotStartPosition = new Point(1, 1);

            runningProgramm = new Programm(this);
            gameWorld       = new GameWorld(width, height, robotStartPosition);

            commandTimer = new DispatcherTimer
            {
                Interval = new TimeSpan(1000)
            };
            EventHandler eventHandler = new EventHandler(HandleCommandTime);

            commandTimer.Tick += eventHandler;
            commandTimer.Start();

            InitialRobotInfo();
            robot = new Robot(entityCounter++, robotStartPosition, this, activeEquipment);
            //Link robot to equipment
            activeEquipment.ForEach(e => e.robot = robot);
            robotEquipment.ForEach(e => e.robot  = robot);
            initalEquipment.ForEach(e => e.robot = robot);

            //Calculate robot values
            robot.equipment.ForEach(e => e.SettupRobot());

            renderer = new Rendering.Renderer(GameBoard, this, gameWorld.map.Cast <GameObject>().ToList());
            renderer.AddEntity(robot, Rendering.RenderObjectType.image);
            SettupRobotInfo();
        }
Пример #2
0
        public Robot(int id, Point start, GameController gameController, List <RobotEquipment> parts) : base(id, Colors.Red, start)
        {
            equipment = new List <RobotEquipment>(parts);

            EnterField = e =>
            {
                Point movement = Programm.GetOffset(e.Angle, e.position, gameController.gameWorld, out MapObject field);
                if (movement == new Point(0, 0))
                {
                    return(true);
                }
                if (!field.blocking && field.entities.TrueForAll(E => !E.blocking))
                {
                    //Change map tile owner
                    e.link.entities.Remove(e);
                    field.entities.Add(e);
                    e.link = field;
                    //Now move robot on field

                    e.position += movement;
                    return(true);
                }
                else
                {
                    //TODO: Calcuate damage + collision
                    return(false);
                }
            };
            link = gameController.gameWorld.map[0, 0];
        }