public static ModelData ReadModelData(Stream stream) { EngineBinaryReader engineBinaryReader = new EngineBinaryReader(stream, false); ModelData modelData = new ModelData(); modelData.Bones.Capacity = engineBinaryReader.ReadInt32(); for (int i = 0; i < modelData.Bones.Capacity; i++) { ModelBoneData modelBoneData = new ModelBoneData(); modelData.Bones.Add(modelBoneData); modelBoneData.ParentBoneIndex = engineBinaryReader.ReadInt32(); modelBoneData.Name = engineBinaryReader.ReadString(); modelBoneData.Transform = engineBinaryReader.ReadMatrix(); } modelData.Meshes.Capacity = engineBinaryReader.ReadInt32(); for (int j = 0; j < modelData.Meshes.Capacity; j++) { ModelMeshData modelMeshData = new ModelMeshData(); modelData.Meshes.Add(modelMeshData); modelMeshData.ParentBoneIndex = engineBinaryReader.ReadInt32(); modelMeshData.Name = engineBinaryReader.ReadString(); modelMeshData.MeshParts.Capacity = engineBinaryReader.ReadInt32(); modelMeshData.BoundingBox = engineBinaryReader.ReadBoundingBox(); for (int k = 0; k < modelMeshData.MeshParts.Capacity; k++) { ModelMeshPartData modelMeshPartData = new ModelMeshPartData(); modelMeshData.MeshParts.Add(modelMeshPartData); modelMeshPartData.BuffersDataIndex = engineBinaryReader.ReadInt32(); modelMeshPartData.StartIndex = engineBinaryReader.ReadInt32(); modelMeshPartData.IndicesCount = engineBinaryReader.ReadInt32(); modelMeshPartData.BoundingBox = engineBinaryReader.ReadBoundingBox(); } } modelData.Buffers.Capacity = engineBinaryReader.ReadInt32(); for (int l = 0; l < modelData.Buffers.Capacity; l++) { ModelBuffersData modelBuffersData = new ModelBuffersData(); modelData.Buffers.Add(modelBuffersData); VertexElement[] array = new VertexElement[engineBinaryReader.ReadInt32()]; for (int m = 0; m < array.Length; m++) { array[m] = new VertexElement(engineBinaryReader.ReadInt32(), (VertexElementFormat)engineBinaryReader.ReadInt32(), engineBinaryReader.ReadString()); } modelBuffersData.VertexDeclaration = new VertexDeclaration(array); modelBuffersData.Vertices = engineBinaryReader.ReadBytes(engineBinaryReader.ReadInt32()); modelBuffersData.Indices = engineBinaryReader.ReadBytes(engineBinaryReader.ReadInt32()); } return(modelData); }
static ModelMeshData LoadGeometry(ModelData data, ModelBoneData parentBoneData, ColladaGeometry geometry) { ModelMeshData modelMeshData = new ModelMeshData(); data.Meshes.Add(modelMeshData); modelMeshData.Name = parentBoneData.Name; modelMeshData.ParentBoneIndex = data.Bones.IndexOf(parentBoneData); bool flag = false; foreach (ColladaPolygons current in geometry.Mesh.Polygons) { ModelMeshPartData modelMeshPartData = LoadPolygons(data, current); modelMeshData.MeshParts.Add(modelMeshPartData); modelMeshData.BoundingBox = (flag ? BoundingBox.Union(modelMeshData.BoundingBox, modelMeshPartData.BoundingBox) : modelMeshPartData.BoundingBox); flag = true; } return(modelMeshData); }
XElement GetGeometry(ModelData model, ModelMeshData data) { ModelMeshPartData meshPart = data.MeshParts[0]; ModelBoneData boneData = model.Bones[data.ParentBoneIndex]; string meshId = data.Name; var vertexBuffer = model.Buffers[meshPart.BuffersDataIndex]; int count = meshPart.IndicesCount; var vertexDeclaration = vertexBuffer.VertexDeclaration; byte[] original = new byte[count * 32]; using (BinaryReader reader = new BinaryReader(new MemoryStream(vertexBuffer.Indices))) { reader.BaseStream.Position = meshPart.StartIndex * 2; for (int i = 0; i < count; i++) { short index = reader.ReadInt16(); Buffer.BlockCopy(vertexBuffer.Vertices, index * 32, original, i * 32, 32); } } List <Vector3> vertices = new List <Vector3>(); List <Vector3> normals = new List <Vector3>(); float[] textureCord = new float[count * 2]; int[] indexs = new int[count * 3]; using (EngineBinaryReader reader = new EngineBinaryReader(new MemoryStream(original))) { foreach (VertexElement elem in vertexDeclaration.VertexElements) { if (elem.Semantic.StartsWith("POSITION")) { Vector3[] triangle = new Vector3[3]; for (int i = 0; i < count; i++) { reader.BaseStream.Position = vertexDeclaration.VertexStride * i + elem.Offset; var p = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); if (!vertices.Contains(p)) { vertices.Add(p); } var ii = i % 3; triangle[ii] = p; if (ii == 2) { indexs[i * 3 - 6] = vertices.IndexOf(triangle[0]); indexs[i * 3 - 3] = vertices.IndexOf(triangle[2]); indexs[i * 3] = vertices.IndexOf(triangle[1]); } } } else if (elem.Semantic.StartsWith("NORMAL")) { Vector3[] triangle = new Vector3[3]; for (int i = 0; i < count; i++) { reader.BaseStream.Position = vertexDeclaration.VertexStride * i + elem.Offset; var p = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); if (!normals.Contains(p)) { normals.Add(p); } var ii = i % 3; triangle[ii] = p; if (ii == 2) { indexs[i * 3 - 5] = normals.IndexOf(triangle[0]); indexs[i * 3 - 2] = normals.IndexOf(triangle[2]); indexs[i * 3 + 1] = normals.IndexOf(triangle[1]); } } } else if (elem.Semantic.StartsWith("TEXCOORD")) { for (int i = 0; i < count; i++) { reader.BaseStream.Position = vertexDeclaration.VertexStride * i + elem.Offset; textureCord[i * 2] = reader.ReadSingle(); textureCord[i * 2 + 1] = 1f - reader.ReadSingle(); if (i % 3 == 2) { indexs[i * 3 - 4] = i - 2; indexs[i * 3 - 1] = i; indexs[i * 3 + 2] = i - 1; } } } } } XElement positionSource; XElement normalSource; XElement texturecoorSource; XElement vertexSource; XElement meshElem = new XElement( colladaNS + "mesh", positionSource = GetSourceArray( meshId, "-mesh-positions", string.Join(" ", vertices.ConvertAll(v => string.Format("{0} {1} {2}", v.X.ToString("R"), v.Y.ToString("R"), v.Z.ToString("R")))), vertices.Count * 3, 3, XYZParam() ), normalSource = GetSourceArray( meshId, "-mesh-normals", string.Join(" ", normals.ConvertAll(v => string.Format("{0} {1} {2}", v.X.ToString("R"), v.Y.ToString("R"), v.Z.ToString("R")))), normals.Count * 3, 3, XYZParam() ), texturecoorSource = GetSourceArray( meshId, "-mesh-map", string.Join(" ", textureCord.Select(f => f.ToString("R"))), textureCord.Length, 2, STParam() ), vertexSource = new XElement( colladaNS + "vertices", new XAttribute("id", meshId + "-mesh-vertices"), GetInput("POSITION", positionSource) ), new XElement( colladaNS + "triangles", new XAttribute("count", count / 3), GetInput("VERTEX", vertexSource, 0), GetInput("NORMAL", normalSource, 1), GetInput("TEXCOORD", texturecoorSource, 2), new XElement(colladaNS + "p", string.Join(" ", indexs)) ) ); XElement geometry; root.Element(colladaNS + "library_geometries").Add( geometry = new XElement( colladaNS + "geometry", new XAttribute("id", meshId + "-mesh"), new XAttribute("name", meshId), meshElem ) ); return(geometry); }