private static void PopulateMobs() { Mobs rat = new Mobs(MONSTER_ID_RAT, "Rat", 5, 3, 10, 3, 3); rat.LootTable.Add(new LootItem(ItemByID(ITEM_ID_RAT_TAIL), 75, false)); rat.LootTable.Add(new LootItem(ItemByID(ITEM_ID_PIECE_OF_FUR), 75, true)); Mobs Snake = new Mobs(MONSTER_ID_SNAKE, "Snake", 5, 3, 10, 3, 5); rat.LootTable.Add(new LootItem(ItemByID(ITEM_ID_SNAKE_FANG), 75, false)); rat.LootTable.Add(new LootItem(ItemByID(ITEM_ID_SNAKESKIN), 75, true)); Mobs Spider = new Mobs(MONSTER_ID_SPIDER, "Giant Spider", 20, 5, 40, 10, 10); rat.LootTable.Add(new LootItem(ItemByID(ITEM_ID_SNAKE_FANG), 75, false)); rat.LootTable.Add(new LootItem(ItemByID(ITEM_ID_SNAKESKIN), 25, true)); Mobs Orc = new Mobs(MONSTER_ID_ORC, "Orc", 30, 10, 40, 10, 15); rat.LootTable.Add(new LootItem(ItemByID(ITEM_ID_ORC_HEAD), 75, false)); rat.LootTable.Add(new LootItem(ItemByID(ITEM_ID_TUNIC), 25, true)); _Mobs.Add(rat); _Mobs.Add(Snake); _Mobs.Add(Spider); }
public Location(int id, string name, string desc, Item itemrequiredtoenter = null, Quest questavailableHere = null, Mobs monsterlivinghere = null) { ID = id; Name = name; Desc = desc; QuestAvailableHere = questavailableHere; Itemrequiredtoenter = itemrequiredtoenter; Monsterlivinghere = monsterlivinghere; }