Пример #1
0
        internal Behavior createProduct(SimObjectBase instance, BehaviorManager behaviorManager, bool copyBehavior)
        {
            Behavior behavior;

            if (copyBehavior)
            {
                behavior = MemberCopier.CreateCopy <Behavior>(behaviorTemplate);
            }
            else
            {
                behavior = behaviorTemplate;
            }
            behavior.setAttributes(Name, behaviorManager);
            instance.addElement(behavior);
            return(behavior);
        }
Пример #2
0
        /// <summary>
        /// Save this behavior to a definition. This function can be overwritten
        /// to customize the definition, but note that this will invalidate all
        /// the rules for saving objects. Also do not call base.saveToDefinition
        /// if this function is overwritten.
        /// </summary>
        /// <returns>A new BehaviorDefinition.</returns>
        public override sealed SimElementDefinition saveToDefinition()
        {
            BehaviorDefinition definition = new BehaviorDefinition(Name, MemberCopier.CreateCopy <Behavior>(this));

            return(definition);
        }