Пример #1
0
 static void Main()
 {
     using (var game = new MainGameClass())
     {
         game.IsMouseVisible = true;
         game.Run();
     }
 }
Пример #2
0
        public void Update(GameTime gameTime, MainGameClass game)
        {
            InputManager.Instance.Update(gameTime);
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == Microsoft.Xna.Framework.Input.ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                game.Exit();
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Space))
            {
                SimulationManager.Instance.GetCurrentSimulation().Stop();
            }
            if (Keyboard.GetState().IsKeyDown(Keys.LeftControl))
            {
                SimulationManager.Instance.GetCurrentSimulation().Start();
            }


            ScreenManager.Instance.CurrentScreen.Update(gameTime);
        }