Пример #1
0
 public void playerLevel()
 {
     if (File.Exists(Level_DATA_FILE_NAME))
     {
         _playerLevelStats = LevelStats.CreatePlayerFromXmlString(File.ReadAllText(Level_DATA_FILE_NAME));
     }
     else
     {
         _playerLevelStats = LevelStats.CreateDefaultPlayer();
     }
 }
Пример #2
0
        public static LevelStats CreatePlayerFromXmlString(string xmlLevelData)
        {
            try
            {
                XmlDocument levelData = new XmlDocument();

                levelData.LoadXml(xmlLevelData);

                int strength = Convert.ToInt32(levelData.SelectSingleNode("/Player/Stats/strength").InnerText);
                int magic = Convert.ToInt32(levelData.SelectSingleNode("/Player/Stats/Magic").InnerText);
                int dexerity = Convert.ToInt32(levelData.SelectSingleNode("/Player/Stats/Dexerity").InnerText);
                int defense = Convert.ToInt32(levelData.SelectSingleNode("/Player/Stats/Defense").InnerText);
                int levelPoints = Convert.ToInt32(levelData.SelectSingleNode("/Player/Stats/LevelPoints").InnerText);

                LevelStats level = new LevelStats(strength, magic, dexerity, defense, levelPoints);

                return level;
            }
            catch
            {
                // If there was an error with the XML data, return a default player object
                return LevelStats.CreateDefaultPlayer();
            }
        }
Пример #3
0
 public static LevelStats CreateDefaultPlayer()
 {
     LevelStats level = new LevelStats(1, 1, 1, 1, 0);
     return level;
 }