internal static void DrawChatBubble(int index) { List <string> theArray = default(List <string>); int x = 0; int y = 0; int i = 0; int maxWidth = 0; int x2 = 0; int y2 = 0; if (C_Variables.ChatBubble[index].TargetType == (byte)Enums.TargetType.Player) { // it's a player if (C_Player.GetPlayerMap((C_Variables.ChatBubble[index].Target)) == C_Player.GetPlayerMap(C_Variables.Myindex)) { // it's on our map - get co-ords x = C_Graphics.ConvertMapX((C_Types.Player[C_Variables.ChatBubble[index].Target].X * 32) + C_Types.Player[C_Variables.ChatBubble[index].Target].XOffset) + 16; y = C_Graphics.ConvertMapY((C_Types.Player[C_Variables.ChatBubble[index].Target].Y * 32) + C_Types.Player[C_Variables.ChatBubble[index].Target].YOffset) - 40; } } else if (C_Variables.ChatBubble[index].TargetType == (byte)Enums.TargetType.Npc) { // it's on our map - get co-ords x = C_Graphics.ConvertMapX((C_Maps.MapNpc[C_Variables.ChatBubble[index].Target].X * 32) + C_Maps.MapNpc[C_Variables.ChatBubble[index].Target].XOffset) + 16; y = C_Graphics.ConvertMapY((C_Maps.MapNpc[C_Variables.ChatBubble[index].Target].Y * 32) + C_Maps.MapNpc[C_Variables.ChatBubble[index].Target].YOffset) - 40; } else if (C_Variables.ChatBubble[index].TargetType == (byte)Enums.TargetType.Event) { x = C_Graphics.ConvertMapX((C_Maps.Map.MapEvents[C_Variables.ChatBubble[index].Target].X * 32) + C_Maps.Map.MapEvents[C_Variables.ChatBubble[index].Target].XOffset) + 16; y = C_Graphics.ConvertMapY((C_Maps.Map.MapEvents[C_Variables.ChatBubble[index].Target].Y * 32) + C_Maps.Map.MapEvents[C_Variables.ChatBubble[index].Target].YOffset) - 40; } // word wrap the text theArray = WordWrap(System.Convert.ToString(C_Variables.ChatBubble[index].Msg), C_Constants.ChatBubbleWidth, WrapMode.Font, WrapType.Smart, 13); // find max width for (i = 0; i <= theArray.Count - 1; i++) { if (GetTextWidth(theArray[i]) > maxWidth) { maxWidth = GetTextWidth(theArray[i]); } } // calculate the new position x2 = x - (maxWidth / 2); y2 = y - (theArray.Count * 12); // render bubble - top left C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x2 - 9, y2 - 5, 0, 0, 9, 5, 9, 5); // top right C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x2 + maxWidth, y2 - 5, 119, 0, 9, 5, 9, 5); // top C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x2, y2 - 5, 10, 0, maxWidth, 5, 5, 5); // bottom left C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x2 - 9, y, 0, 19, 9, 6, 9, 6); // bottom right C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x2 + maxWidth, y, 119, 19, 9, 6, 9, 6); // bottom - left half C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x2, y, 10, 19, System.Convert.ToSingle((maxWidth / 2) - 5), 6, 9, 6); // bottom - right half C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x2 + (maxWidth / 2) + 6, y, 10, 19, System.Convert.ToSingle((maxWidth / 2) - 5), 6, 9, 6); // left C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x2 - 9, y2, 0, 6, 9, theArray.Count * 12, 9, 1); // right C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x2 + maxWidth, y2, 119, 6, 9, theArray.Count * 12, 9, 1); // center C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x2, y2, 9, 5, maxWidth, theArray.Count * 12, 1, 1); // little pointy bit C_Graphics.RenderTextures(C_Graphics.ChatBubbleGfx, C_Graphics.GameWindow, x - 5, y, 58, 19, 11, 11, 11, 11); // render each line centralised for (i = 0; i <= theArray.Count - 1; i++) { DrawText((int)(x - ((double)GetTextWidth(theArray[i]) / 2)), y2, theArray[i], C_Graphics.ToSfmlColor(System.Drawing.ColorTranslator.FromOle(Information.QBColor((int)(C_Variables.ChatBubble[index].Colour)))), Color.Black, C_Graphics.GameWindow); y2 = y2 + 12; } // check if it's timed out - close it if so if (C_Variables.ChatBubble[index].Timer + 5000 < C_General.GetTickCount()) { C_Variables.ChatBubble[index].Active = false; } }