/// <summary> /// The main. /// </summary> private static void Main() { Galaxy galaxy = new Galaxy(); SeedStarSystems(galaxy); ICommandManager commandManager = new ExtendedCommandManager(); IGameEngine engine = new GameEngine(commandManager, galaxy); engine.Run(); }
public static void Main() { Galaxy galaxy = new Galaxy(); SeedStarSystems(galaxy); // ICommandManager commandManager = new CommandManager(); ICommandManager commandManager = new CommandManagerExtension(); IGameEngine engine = new GameEngine(commandManager, galaxy); engine.Run(); }
/// <summary> /// The seed star systems. /// </summary> /// <param name="galaxy"> /// The galaxy. /// </param> public static void SeedStarSystems(Galaxy galaxy) { var artemisTau = new StarSystem("Artemis-Tau"); var serpentNebula = new StarSystem("Serpent-Nebula"); var hadesGamma = new StarSystem("Hades-Gamma"); var keplerVerge = new StarSystem("Kepler-Verge"); galaxy.StarSystems.Add(artemisTau); galaxy.StarSystems.Add(serpentNebula); galaxy.StarSystems.Add(hadesGamma); galaxy.StarSystems.Add(keplerVerge); artemisTau.NeighbourStarSystems.Add(serpentNebula, 50); artemisTau.NeighbourStarSystems.Add(keplerVerge, 120); serpentNebula.NeighbourStarSystems.Add(artemisTau, 50); serpentNebula.NeighbourStarSystems.Add(hadesGamma, 360); hadesGamma.NeighbourStarSystems.Add(serpentNebula, 360); hadesGamma.NeighbourStarSystems.Add(keplerVerge, 145); keplerVerge.NeighbourStarSystems.Add(hadesGamma, 145); keplerVerge.NeighbourStarSystems.Add(artemisTau, 120); }