Пример #1
0
        // unequips the specified item, returns true if successful
        public bool UnequipItem(int itemID)
        {
            ItemEquipment item = Equipment.SingleOrDefault(ie => ie.ID == itemID);

            if (item != null)
            {
                Equipment.Remove(item);
                AddItemToInventory(itemID);
                RecalculateStats();
                return(true);
            }
            return(false);
        }
Пример #2
0
        // equips the specified item, returns true if successful
        public bool EquipItem(int itemID)
        {
            InventoryItem item = Inventory.SingleOrDefault(ii => ii.ID == itemID);

            if (item != null && item.Data is ItemEquipment)
            {
                ItemEquipment itemEquipment = (ItemEquipment)item.Data;
                RemoveItemFromInventory(itemID);

                // remove equipped item occupying the same slot
                ItemEquipment itemInSlot = Equipment.SingleOrDefault(ie => ie.Type == itemEquipment.Type);
                if (itemInSlot != null)
                {
                    UnequipItem(itemInSlot.ID);
                }

                Equipment.Add(itemEquipment);
                RecalculateStats();
                return(true);
            }
            return(false);
        }
Пример #3
0
        public bool HasTypeEquipped(EquipmentType type)
        {
            ItemEquipment item = Equipment.SingleOrDefault(ie => ie.Type == type);

            return(item != null);
        }