public void AddButton(Button button) { double currentY = position.Y; if (buttons.Count != 0) { currentY = buttons.Last().Position.Y; currentY -= Spacing; } else { button.OnGainFocus(); } button.Position = new Vector(position.X, currentY, 0); buttons.Add(button); }
public void AddButton(Button button) { double _currentY = _position.Y; if (_buttons.Count != 0) { _currentY = _buttons.Last().Position.Y; _currentY -= _VSpacing; } else { button.OnGainFocus(); } button.Position = new Vector(_position.X, _currentY, 0); _buttons.Add(button); }
public void AddButton(Button button) { double _currentY = _position.Y; if (_buttons.Count != 0) { _currentY = _buttons.Last().Position.Y; _currentY -= Spacing; } else { // It's the first button added it should have // focus button.OnGainFocus(); } button.Position = new Vector(_position.X, _currentY, 0); _buttons.Add(button); }