Пример #1
0
        public void AddButton(Button button)
        {
            double currentY = position.Y;

            if (buttons.Count != 0)
            {
                currentY = buttons.Last().Position.Y;
                currentY -= Spacing;
            }
            else
            {
                button.OnGainFocus();
            }

            button.Position = new Vector(position.X, currentY, 0);
            buttons.Add(button);
        }
Пример #2
0
        public void AddButton(Button button)
        {
            double _currentY = _position.Y;

            if (_buttons.Count != 0)
            {
                _currentY  = _buttons.Last().Position.Y;
                _currentY -= _VSpacing;
            }
            else
            {
                button.OnGainFocus();
            }

            button.Position = new Vector(_position.X, _currentY, 0);
            _buttons.Add(button);
        }
Пример #3
0
        public void AddButton(Button button)
        {
            double _currentY = _position.Y;

            if (_buttons.Count != 0)
            {
                _currentY = _buttons.Last().Position.Y;
                _currentY -= Spacing;
            }
            else
            {
                // It's the first button added it should have
                // focus
                button.OnGainFocus();
            }

            button.Position = new Vector(_position.X, _currentY, 0);
            _buttons.Add(button);
        }
        public void AddButton(Button button)
        {
            double _currentY = _position.Y;

            if (_buttons.Count != 0)
            {
                _currentY  = _buttons.Last().Position.Y;
                _currentY -= Spacing;
            }
            else
            {
                // It's the first button added it should have
                // focus
                button.OnGainFocus();
            }

            button.Position = new Vector(_position.X, _currentY, 0);
            _buttons.Add(button);
        }