Пример #1
0
        private ivec2 ComputePlacement(CanvasElement element)
        {
            Alignments anchor = element.Anchor;

            // Using a None anchor allows elements to not be automatically placed (and repositioned) by the canvas.
            if (anchor == Alignments.None)
            {
                return(element.Location);
            }

            bool left   = (anchor & Alignments.Left) > 0;
            bool right  = (anchor & Alignments.Right) > 0;
            bool top    = (anchor & Alignments.Top) > 0;
            bool bottom = (anchor & Alignments.Bottom) > 0;

            ivec2 dimensions = Resolution.WindowDimensions;
            ivec2 offset     = element.Offset;

            int width  = dimensions.x;
            int height = dimensions.y;
            int x      = left ? offset.x : (right ? width - offset.x : width / 2 + offset.x);
            int y      = top ? offset.y : (bottom ? height - offset.y : height / 2 + offset.y);

            return(new ivec2(x, y));
        }
Пример #2
0
        // This function is only called if an anchor was set (the anchor can be None for free-moving elements that
        // aren't locked to a particular anchor location).
        private vec2 ComputePlacement(CanvasElement element)
        {
            var anchor = element.Anchor;

            bool left   = (anchor & Anchors.Left) > 0;
            bool right  = (anchor & Anchors.Right) > 0;
            bool top    = (anchor & Anchors.Top) > 0;
            bool bottom = (anchor & Anchors.Bottom) > 0;

            var dimensions = Resolution.WindowDimensions;
            var offset     = element.Offset;
            var width      = dimensions.x;
            var height     = dimensions.y;
            var x          = left ? offset.x : (right ? width - offset.x : width / 2 + offset.x);
            var y          = top ? offset.y : (bottom ? height - offset.y : height / 2 + offset.y);

            return(new vec2(x, y));
        }
Пример #3
0
        public void Add(CanvasElement element)
        {
            var placement = ComputePlacement(element);

            if (element.IsCentered)
            {
                placement -= element.Bounds.Dimensions / 2;
            }

            element.Location = placement;
            element.Canvas   = this;
            element.Initialize();
            elements.Add(element);

            if (element.UsesRenderTarget)
            {
                renderTargetUsers.Add((IRenderTargetUser2D)element);
            }
        }
Пример #4
0
        private void PlaceElement(CanvasElement element)
        {
            Alignments anchor = element.Anchor;

            bool left   = (anchor & Alignments.Left) > 0;
            bool right  = (anchor & Alignments.Right) > 0;
            bool top    = (anchor & Alignments.Top) > 0;
            bool bottom = (anchor & Alignments.Bottom) > 0;

            ivec2 dimensions = Resolution.WindowDimensions;
            ivec2 offset     = element.Offset;

            int width  = dimensions.x;
            int height = dimensions.y;
            int x      = left ? offset.x : (right ? width - offset.x : width / 2 + offset.x);
            int y      = top ? offset.y : (bottom ? height - offset.y : height / 2 + offset.y);

            element.Location = new ivec2(x, y);
        }
Пример #5
0
        public void Remove(CanvasElement element)
        {
            var flags = element.flags;

            Debug.Assert(element != null, "Can't remove a null canvas element.");
            Debug.Assert((flags & CanvasElementFlags.IsChild) == 0, "Can't remove a child element from the canvas " +
                         "directly (since children are managed by the parent).");
            Debug.Assert((flags & CanvasElementFlags.IsRemoved) == 0, "Canvas element was already removed.");
            Debug.Assert((flags & CanvasElementFlags.IsAdded) > 0, "Element was never added to the canvas.");

            element.flags &= ~CanvasElementFlags.IsAdded;
            element.flags |= CanvasElementFlags.IsRemoved;
            element.Dispose();

            elements.Remove(element);

            if (element is IRenderTargetUser2D user)
            {
                renderTargetUsers.Remove(user);
            }
        }
Пример #6
0
 public void Remove(CanvasElement element)
 {
     elements.Remove(element);
 }
Пример #7
0
 public void Add(CanvasElement element)
 {
     elements.Add(element);
     PlaceElement(element);
 }