/// <summary> /// Constructs a new <see cref="DepthStencilStateDescription"/>. This describes a depth-stencil state with no stencil /// testing enabled. /// </summary> /// <param name="depthTestEnabled">Controls whether depth testing is enabled.</param> /// <param name="depthWriteEnabled">Controls whether new depth values are written to the depth buffer.</param> /// <param name="comparisonKind">The <see cref="ComparisonKind"/> used when considering new depth values.</param> public DepthStencilStateDescription(bool depthTestEnabled, bool depthWriteEnabled, ComparisonKind comparisonKind) { DepthTestEnabled = depthTestEnabled; DepthWriteEnabled = depthWriteEnabled; DepthComparison = comparisonKind; StencilTestEnabled = false; StencilFront = default(StencilBehaviorDescription); StencilBack = default(StencilBehaviorDescription); StencilReadMask = 0; StencilWriteMask = 0; StencilReference = 0; }
/// <summary> /// Constructs a new <see cref="DepthStencilStateDescription"/>. This describes a depth-stencil state with no stencil /// testing enabled. /// </summary> /// <param name="depthTestEnabled">Controls whether depth testing is enabled.</param> /// <param name="depthWriteEnabled">Controls whether new depth values are written to the depth buffer.</param> /// <param name="comparisonKind">The <see cref="ComparisonKind"/> used when considering new depth values.</param> /// <param name="stencilTestEnabled">Controls whether the stencil test is enabled.</param> /// <param name="stencilFront">Controls how stencil tests are handled for pixels whose surface faces towards the camera.</param> /// <param name="stencilBack">Controls how stencil tests are handled for pixels whose surface faces away from the camera.</param> /// <param name="stencilReadMask">Controls the portion of the stencil buffer used for reading.</param> /// <param name="stencilWriteMask">Controls the portion of the stencil buffer used for writing.</param> /// <param name="stencilReference">The reference value to use when doing a stencil test.</param> public DepthStencilStateDescription( bool depthTestEnabled, bool depthWriteEnabled, ComparisonKind comparisonKind, bool stencilTestEnabled, StencilBehaviorDescription stencilFront, StencilBehaviorDescription stencilBack, byte stencilReadMask, byte stencilWriteMask, uint stencilReference) { DepthTestEnabled = depthTestEnabled; DepthWriteEnabled = depthWriteEnabled; DepthComparison = comparisonKind; StencilTestEnabled = stencilTestEnabled; StencilFront = stencilFront; StencilBack = stencilBack; StencilReadMask = stencilReadMask; StencilWriteMask = stencilWriteMask; StencilReference = stencilReference; }