Пример #1
0
        /// <summary>
        /// Identifies the current platform and used frameworks.
        /// </summary>
        private static void IdentifyPlatform()
        {
            // find base platform.
            #if WINDOWS && DESKTOP
                Platform = Platforms.Windows;
                Handler = new Windows.WindowsPlatform();
                Helper = new Windows.WindowsHelper();
            #elif WINDOWS && METRO
                Platform = Platforms.WindowsMetro;
                Handler = new WindowsMetro.WindowsMetroPlatform();
                Helper = new WindowsMetro.WindowsMetroHelper();
            #elif LINUX && DESKTOP
                Platform = Platforms.Linux;
                Handler = new Linux.LinuxPlatform();
            #elif MACOS && DESKTOP
                Platform = Platforms.MacOS;
                Handler = new MacOS.MacOSPlatform();
            #elif WINPHONE7
                Platform = Platforms.WindowsPhone7;
                Handler = new WindowsPhone7.WindowsPhone7Platform();
                Helper = new WindowsPhone7.WindowsPhone7Helper();
            #elif WINPHONE8
                Platform = Platforms.WindowsPhone8;
                Handler = new WindowsPhone8.WindowsPhone8Platform();
                Helper = new WindowsPhone8.WindowsPhone8Helper();
            #elif ANDROID
                Platform = Platforms.Android;
                Handler = new Android.AndroidPlatform();
            #elif IOS
                Platform = Platforms.IOS;
                Handler = new IOS.IOSPlatform();
            #endif

            if (Handler == null)
                throw new Exception("Unsupported platform!");

            // find dot.net framework.
            DotNetFramework = IsRunningOnMono() ? NetFrameworks.Mono : NetFrameworks.DotNet;

            // find dot.net framework and game framework version.
            #if METRO
                DotNetFrameworkVersion = System.Reflection.IntrospectionExtensions.GetTypeInfo(typeof(Object)).Assembly.GetName().Version;
                GameFrameworkVersion = System.Reflection.IntrospectionExtensions.GetTypeInfo(typeof(Microsoft.Xna.Framework.Game)).Assembly.GetName().Version;
            #else
                DotNetFrameworkVersion = Environment.Version;
                #if WINPHONE7 || WINPHONE8
                    GameFrameworkVersion = new Version(typeof(Microsoft.Xna.Framework.Game).Assembly.FullName.Split(',')[1].Split('=')[1]);
                #else
                    GameFrameworkVersion = System.Reflection.Assembly.GetAssembly(typeof(Microsoft.Xna.Framework.Game)).GetName().Version;
                #endif
            #endif

            // find game framework & graphics-api.
            #if XNA
                GameFramework = GameFrameworks.XNA;
                GraphicsApi = GraphicsAPI.DirectX9;
            #elif MONOGAME
                GameFramework = GameFrameworks.MonoGame;
                #if DIRECTX11
                    GraphicsApi = GraphicsAPI.DirectX11;
                #elif OPENGL
                    GraphicsApi = GraphicsAPI.OpenGL;
                #endif
            #endif
        }
Пример #2
0
        /// <summary>
        /// Identifies the current platform and used frameworks.
        /// </summary>
        private static void IdentifyPlatform()
        {
            // find base platform.
            #if WINDOWS && DESKTOP
            Platform = Platforms.Windows;
            Handler  = new Windows.WindowsPlatform();
            Helper   = new Windows.WindowsHelper();
            #elif WINDOWS && METRO
            Platform = Platforms.WindowsMetro;
            Handler  = new WindowsMetro.WindowsMetroPlatform();
            Helper   = new WindowsMetro.WindowsMetroHelper();
            #elif LINUX && DESKTOP
            Platform = Platforms.Linux;
            Handler  = new Linux.LinuxPlatform();
            #elif MACOS && DESKTOP
            Platform = Platforms.MacOS;
            Handler  = new MacOS.MacOSPlatform();
            #elif WINPHONE7
            Platform = Platforms.WindowsPhone7;
            Handler  = new WindowsPhone7.WindowsPhone7Platform();
            Helper   = new WindowsPhone7.WindowsPhone7Helper();
            #elif WINPHONE8
            Platform = Platforms.WindowsPhone8;
            Handler  = new WindowsPhone8.WindowsPhone8Platform();
            Helper   = new WindowsPhone8.WindowsPhone8Helper();
            #elif ANDROID
            Platform = Platforms.Android;
            Handler  = new Android.AndroidPlatform();
            #elif IOS
            Platform = Platforms.IOS;
            Handler  = new IOS.IOSPlatform();
            #endif

            if (Handler == null)
            {
                throw new Exception("Unsupported platform!");
            }

            // find dot.net framework.
            DotNetFramework = IsRunningOnMono() ? NetFrameworks.Mono : NetFrameworks.DotNet;

            // find dot.net framework and game framework version.
            #if METRO
            DotNetFrameworkVersion = System.Reflection.IntrospectionExtensions.GetTypeInfo(typeof(Object)).Assembly.GetName().Version;
            GameFrameworkVersion   = System.Reflection.IntrospectionExtensions.GetTypeInfo(typeof(Microsoft.Xna.Framework.Game)).Assembly.GetName().Version;
            #else
            DotNetFrameworkVersion = Environment.Version;
                #if WINPHONE7 || WINPHONE8
            GameFrameworkVersion = new Version(typeof(Microsoft.Xna.Framework.Game).Assembly.FullName.Split(',')[1].Split('=')[1]);
                #else
            GameFrameworkVersion = System.Reflection.Assembly.GetAssembly(typeof(Microsoft.Xna.Framework.Game)).GetName().Version;
                #endif
            #endif

            // find game framework & graphics-api.
            #if XNA
            GameFramework = GameFrameworks.XNA;
            GraphicsApi   = GraphicsAPI.DirectX9;
            #elif MONOGAME
            GameFramework = GameFrameworks.MonoGame;
                #if DIRECTX11
            GraphicsApi = GraphicsAPI.DirectX11;
                #elif OPENGL
            GraphicsApi = GraphicsAPI.OpenGL;
                #endif
            #endif
        }