Пример #1
0
        public void AddItemToInventory(GameItem item)
        {
            Inventory.Add(item);

            OnPropertyChanged(nameof(Weapons));

            if (Weapons != null)
            {
                foreach (Weapon weapon in Weapons)
                {
                    Console.WriteLine($"The weapon {weapon.Name} is available");
                }
            }
            else
            {
                Console.WriteLine("No weapons in Weapons");
            }
        }
Пример #2
0
        public void AddItemToInventory(GameItem item)
        {
            Inventory.Add(item);

            if (item.IsUnique)
            {
                GroupedInventory.Add(new GroupedInventoryItem(item, 1));
            }
            else
            {
                if (!GroupedInventory.Any(gi => gi.Item.ItemTypeID == item.ItemTypeID))
                {
                    GroupedInventory.Add(new GroupedInventoryItem(item, 0));
                }
                GroupedInventory.First(gi => gi.Item.ItemTypeID == item.ItemTypeID).Quantity++;
            }
            OnPropertyChanged(nameof(Weapons));
        }
Пример #3
0
        public void AddItemToInventory(GameItem item)
        {
            Inventory.Add(item);

            if (item.IsUnique)
            {
                // If the game item is unique, it is added in
                GroupedInventory.Add(new GroupedInventoryItem(item, 1));
            }
            else
            {
                if (!GroupedInventory.Any(gi => gi.Item.ItemTypeID == item.ItemTypeID))
                {
                    //if the game item isn't unique, it's added in too with a quantity of 0
                    GroupedInventory.Add(new GroupedInventoryItem(item, 0));
                }

                // non-uniques have their quantity increased by one
                GroupedInventory.First(gi => gi.Item.ItemTypeID == item.ItemTypeID).Quantity++;
            }

            OnPropertyChanged(nameof(Weapons));
        }
Пример #4
0
        public void AddItemToInventory(GameItem item)
        {
            Inventory.Add(item);

            //if item is unique, add a new groupedinventory item with quantity 1.
            if (item.IsUnique)
            {
                GroupedInventory.Add(new GroupedInventoryItem(item, 1));
            }
            else
            {
                //Check if this is the first one of this item that the player has
                if (!GroupedInventory.Any(gi => gi.Item.ItemTypeID == item.ItemTypeID))
                {
                    //quantity 0 because next line adds 1 to quantity
                    GroupedInventory.Add(new GroupedInventoryItem(item, 0));
                }

                GroupedInventory.First(gi => gi.Item.ItemTypeID == item.ItemTypeID).Quantity++;
            }

            OnPropertyChanged(nameof(Weapons));
        }
Пример #5
0
        public void AddItemToInventory(GameItem item)
        {
            Inventory.Add(item);

            OnPropertyChanged(nameof(Weapons));
        }